The cls_savthr_*.2da
files are the .2da files that define the advancement of saving throws for a class.
These files are used only when referred to by the "SavingThrowTable" column of classes.2da
.
These .2da's have 60 rows (numbered 0 to 59), even though only 20 rows are relevant (since saving throw advancement stops depending on class after character level 20). These .2da's additionally have a blank row between the headers and row 0.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Level | The class level to which this row applies. It is the row number plus one, so this column is possibly ignored by the game. |
FortSave | The base fortitude save achieved at this class level. |
RefSave | The base reflex save achieved at this class level. |
WillSave | The base will save achieved at this class level. |
Most of the files of this type that are provided in the standard game are named for a base class to which they are associated. (Other classes tend to re-use a base class file, as there are only eight possible standard progressions.) Specifically, the standard files of this type are
cls_savthr_barb.2da
,cls_savthr_bard.2da
,cls_savthr_cler.2da
,cls_savthr_cons.2da
(named for constructs),cls_savthr_dru.2da
,cls_savthr_fight.2da
,cls_savthr_monk.2da
,cls_savthr_pal.2da
,cls_savthr_rang.2da
,cls_savthr_rog.2da
,cls_savthr_sorc.2da
,cls_savthr_wild.2da
(for wild creatures), andcls_savthr_wiz.2da
.
The eight possible standard progressions and the standard files (without extensions) that define them are as follows.
Fortitude | Reflex | Will | Files |
---|---|---|---|
low | low | low | cls_savthr_cons |
HIGH | low | low | cls_savthr_barb cls_savthr_fight cls_savthr_pal cls_savthr_rang |
low | HIGH | low | cls_savthr_rog |
low | low | HIGH | cls_savthr_sorc cls_savthr_wiz |
HIGH | HIGH | low | cls_savthr_wild |
HIGH | low | HIGH | cls_savthr_cler cls_savthr_dru |
low | HIGH | HIGH | cls_savthr_bard |
HIGH | HIGH | HIGH | cls_savthr_monk |