Name: Club
Description: The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood.

weapon properties
weight (lb) 1
cost (gp) 3
damage 1d6
criticals x2
damage type bludgeoning
size Medium
proficiency druid

Notes Edit


Club of Smiting Edit

These clubs have great power and when striking a golem there is a good chance of the construct being completely and instantly destroyed.

Gladiator's Club +1 Edit

This weapon bears the mark of the dwarf Marrok, Master Blacksmith of Neverwinter's Shining Knight Arms and Armor. He forged it early in 1373 DR, to aid the heroes who sought to free his quarantined city from the virulent grasp of the so-called Wailing Death.

  • Enhancement bonus: +1
  • On-hit: daze (DC=14) (75% / 1 round)
  • Required level: 6

Gladiator's Club +4 Edit

This weapon bears the mark of the dwarf Barun, a Master Blacksmith who worked from a makeshift forge in the Uthgardt village of Beorunna's Well. He forged it late in 1373 DR, to aid the war effort against Lady Aribeth the Betrayer, who was then marching against the northern city of Neverwinter and the Lords' Alliance.

  • Enhancement bonus: +4
  • On-hit: daze (DC=14) (75% / 1 round)
  • Required level: 15

Gladiator's Club +8 Edit

Jorag Muthkik was the champion of the gladiator pits in Chessenta. His owner, a mage of dubious reputation, made certain that Jorag always had the latest in equipment. He made this club as a gift when Jorag’s win made the mage a fortune in bets. Jorag eventually retired and became a teacher at one of the top gladiator schools in Chessenta. His club was a feared disciplinary weapon.

  • Enhancement bonus: +8
  • On-hit: daze (DC=22) (50% / 2 rounds)
  • Required level: 23

Note: Requires Hordes of the Underdark.

Ironwood Club Edit

Ironwood is an extremely durable yet light type of wood that can only be found in the oldest and deepest forests. Despite its amazing properties, it is is considered a non-magical material. Weapons made from ironwood are highly accurate and offer a +1 bonus to attack rolls.

  • Attack bonus: +1
  • Base item weight reduction: 40%
  • Required level: 2

Note: Requires Hordes of the Underdark.

Tethir-Wood Cudgel Edit

Encroachment on elven territory is not tolerated, though an exception is occasionally made for those who show proper reverence. Such is the case in the forest of Tethir, where a sect of druids have been welcomed and, on occasion, given special boons for their tireless work. While usually information, such a gift might also include an elven-crafted item like this one.

The Angry Soul Edit

In the early days of exploration within the jungles of Chult, a Calimshan expedition clashed with a small tribe after removing artifacts from a burial site. A local shaman named Gol'Kai killed a noble while trying to retrieve the sacred items, and the "civilized" invaders retaliated. The tribe did not survive. Weapons such as this were found in nearby villages soon after, accompanied by a silent apparition of Gol'Kai, voiceless as his people.

  • Damage bonus: +d6 electrical damage
  • Enhancement bonus: +3
  • On-hit: fear (DC=14) (50% / 2 rounds)
  • Required level: 16

Watchman's Club Edit

This was one of many such weapons distributed among a short-lived private militia in Waterdeep called the Watchmen's Club. No expense was spared for their equipment because the primary backers were a group of adventurous nobles who fancied that they were "taking the night back from hoodlums and roustabouts." The movement folded when the pursuit fell out of fashion.

  • Bonus feat: alertness
  • Enhancement bonus: +1
  • Light: low (yellow)
  • Skill bonus: +2 listen, +2 spot
  • Required level: 8

Will of the Lost Edit

Strangely, the well-worn grip of this weapon is a furniture pattern from around 1200 DR, the club itself being a leg from the central table in a 500-seat festhall. The hall was the heart of a warrior clan, and the site of their last stand during the Year of the Black Horde. In the face of overwhelming orc hordes they fought with whatever means they could, but were ultimately lost to a man.

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