FANDOM


(noting that spells having ONLY a somatic component can be cast under the effects of silence, etc., to clarify that spells just having a somatic component are still subject to silence, etc.)
(emphasizng that it is lack of a verbal component that determines casting impact of silence effects, not presence of a somatic component)
Line 2: Line 2:
   
 
In spell descriptions, the components entry includes an abbreviation that tell what type of components are required:
 
In spell descriptions, the components entry includes an abbreviation that tell what type of components are required:
*A '''verbal (V)''' component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A [[silence]] effect or a gag spoils the incantation (and thus the spell). A spellcaster who has been [[deaf]]ened has a 20% chance to spoil any arcane spell with a verbal component that he or she tries to cast. The casting of [[Somatic spells|spells with only a somatic component]] is not affected by magical silence, deafness, etc.
+
*A '''verbal (V)''' component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A [[silence]] effect or a gag spoils the incantation (and thus the spell). A spellcaster who has been [[deaf]]ened has a 20% chance to spoil any arcane spell with a verbal component that he or she tries to cast. The casting of spells lacking a verbal component (e.g. [[Somatic spells|spells having ''only'' a somatic component]]) is not affected by magical silence, deafness, etc.
 
*A '''somatic (S)''' component is a measured and precise movement of the hand. An [[arcane]] spellcaster wearing [[armor]] or using a [[shield]] may incur a chance to [[spell failure|fail]] any spell he or she casts that have a somatic component. In [[Neverwinter Nights]], having a free hand is not required to cast spells with a somatic component (unlike in [[pen and paper]]).
 
*A '''somatic (S)''' component is a measured and precise movement of the hand. An [[arcane]] spellcaster wearing [[armor]] or using a [[shield]] may incur a chance to [[spell failure|fail]] any spell he or she casts that have a somatic component. In [[Neverwinter Nights]], having a free hand is not required to cast spells with a somatic component (unlike in [[pen and paper]]).
   

Revision as of 15:05, September 7, 2010

A spell's components are what you must do or possess to cast it.

In spell descriptions, the components entry includes an abbreviation that tell what type of components are required:

  • A verbal (V) component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence effect or a gag spoils the incantation (and thus the spell). A spellcaster who has been deafened has a 20% chance to spoil any arcane spell with a verbal component that he or she tries to cast. The casting of spells lacking a verbal component (e.g. spells having only a somatic component) is not affected by magical silence, deafness, etc.
  • A somatic (S) component is a measured and precise movement of the hand. An arcane spellcaster wearing armor or using a shield may incur a chance to fail any spell he or she casts that have a somatic component. In Neverwinter Nights, having a free hand is not required to cast spells with a somatic component (unlike in pen and paper).

See also

Community content is available under CC-BY-SA unless otherwise noted.