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(deafened state does not apply for divine spells)
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The '''components''' of a [[spell]] represent what is required of a caster for the actual casting of that spell, in addition to having the spell available (c.f. [[spell slot]]). There are two types of components in [[Neverwinter Nights]] — somatic, representing gestures, and verbal, representing speech.
A spell's [[component]]s are what you must do or possess to cast it.
 
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These components are kept abstract in the sense that particular words and gestures are not described for each spell. Instead, just the type(s) of required components are listed for each spell (sometimes abbreviated "S" and "V"), allowing players to fill in the details with their imaginations.
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([[Dungeons & Dragons]] included a third type of component — material, representing various powders and reagents consumed by casting a spell — but this is only implemented in Neverwinter Nights as custom content.)
   
 
A '''somatic (S)''' component is a measured and precise movement of the hand. An [[arcane]] spellcaster wearing [[armor]] or using a [[shield]] incurs a chance of [[spell failure]] (the amount is noted in the armor or shield description) when casting any spell with a somatic component.
In spell descriptions, the components entry includes an abbreviation that tell what type of components are required:
 
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The casting of [[nonsomatic spell]]s is not subject to spell failure due to armor and shield.
*A '''verbal (V)''' component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A [[silence]] effect or a gag spoils the incantation (and thus the spell). A spellcaster who has been [[deaf]]ened has a 20% chance to spoil any arcane spell with a verbal component that he or she tries to cast. [[Somatic spells]] do not have a verbal component, and thus are not affected by magical silence, deafness, etc.
 
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(In Dungeons & Dragons, a somatic component also required having a free hand; this was not implemented in Neverwinter Nights.)
*A '''somatic (S)''' component is a measured and precise movement of the hand. An [[arcane]] spellcaster wearing [[armor]] or using a [[shield]] may incur a chance to [[spell failure|fail]] any spell he or she casts that have a somatic component. In [[Neverwinter Nights]], having a free hand is not required to cast spells with a somatic component (unlike in [[pen and paper]]).
 
   
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A '''verbal (V)''' component is a spoken incantation, which must be uttered with a strong voice. A [[silence]] effect spoils the incantation, hence no spells with a verbal component may be cast while silenced.
==See also==
 
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A spellcaster who has been [[deaf]]ened has a 20% chance of failure when casting an arcane spell with a verbal component.
* [[Somatic spells]]
 
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The casting of [[nonverbal spell]]s is affected by neither silence nor deafness.
* [[Verbal spells (arcane)]]
 
 
[[category:magical concepts]]
 
[[category:magical concepts]]

Latest revision as of 21:29, 3 October 2010

The components of a spell represent what is required of a caster for the actual casting of that spell, in addition to having the spell available (c.f. spell slot). There are two types of components in Neverwinter Nights — somatic, representing gestures, and verbal, representing speech. These components are kept abstract in the sense that particular words and gestures are not described for each spell. Instead, just the type(s) of required components are listed for each spell (sometimes abbreviated "S" and "V"), allowing players to fill in the details with their imaginations. (Dungeons & Dragons included a third type of component — material, representing various powders and reagents consumed by casting a spell — but this is only implemented in Neverwinter Nights as custom content.)

A somatic (S) component is a measured and precise movement of the hand. An arcane spellcaster wearing armor or using a shield incurs a chance of spell failure (the amount is noted in the armor or shield description) when casting any spell with a somatic component. The casting of nonsomatic spells is not subject to spell failure due to armor and shield. (In Dungeons & Dragons, a somatic component also required having a free hand; this was not implemented in Neverwinter Nights.)

A verbal (V) component is a spoken incantation, which must be uttered with a strong voice. A silence effect spoils the incantation, hence no spells with a verbal component may be cast while silenced. A spellcaster who has been deafened has a 20% chance of failure when casting an arcane spell with a verbal component. The casting of nonverbal spells is affected by neither silence nor deafness.