Spells from the conjuration spell school can bring creatures to the caster, normally in the form of summoned allies. This is also the school with the primary curative spells, including the spells that cure death.
Prohibited school: transmutation
Prohibited to: abjurers, evokers, and transmuters
Spells[]
The conjuration spells are the following, organized by innate level. Since wizards have a greater interest in spell schools than other classes (because they can specialize in a school), spells that are not wizard spells are in italics.
Level 0
Level 1
- Camouflage (vine mine)
- Cure light wounds
- Grease
- Hamper movement (vine mine)
- Mage armor
- Summon creature I
Level 2
Level 3
- Cure serious wounds
- Flame arrow
- Mestil's acid breath
- Neutralize poison
- Prayer
- Remove disease
- Stinking cloud
- Summon creature III
Level 4
- Cure critical wounds
- Evard's black tentacles
- Restoration
- Summon creature IV
- Summon shadow (shadow conjuration)
Level 5
- Cloudkill
- Healing circle
- Lesser planar binding
- Mestil's acid sheath
- Monstrous regeneration
- Raise dead
- Summon creature V
- Vine mine (uses the school of the sub-spell)
Level 6
Level 7
Level 8
Level 9