A conversation (or dialog) is a series of options and responses which represent an interaction between a character and a non-player character (NPC), or between a character and a placeable or item. Conversations cannot be conducted while in combat.
In a conversation, a character may have the option to persuade, intimidate, or bluff an NPC to reveal additional information or perform a certain action (such as giving bonus treasure). The character must beat the NPC's DC for the dialog option to be successful. The option is preceded by the skill's name in brackets, e.g. [Persuade]; the NPC's response is preceded by [Success] or [Failure], depending on the result of the playable character's skill check.