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Coup de grâce

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== Pen and paper ==
 
== Pen and paper ==
   
Coup de grâce as implemented in Neverwinter Nights differs significantly from the [[pen and paper]] (PnP) version. In PnP, a single coup de grâce replaces all attacks in the [[round]] (rather than just one attack) and provokes an [[attack of opportunity]] from threatening foes. The PnP coup de grâce is not limited by the hit dice of the victim; instead it allows a [[saving throw]] to avoid automatic death, with a DC based on the damage dealt (assuming the damage alone was not enough to kill). This save is made more difficult by the attack automatically being a [[critical hit]] (and a sneak attack, if applicable). If the creature is immune to critical hits, the PnP coup de grâce is avoided.
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Coup de grâce as implemented in Neverwinter Nights differs significantly from the [[pen and paper]] (PnP) version. In PnP, a single coup de grâce replaces all attacks in the [[round]] (rather than just one attack) and provokes an [[attack of opportunity]] from threatening foes. The PnP coup de grâce is not limited by the hit dice of the victim; instead it allows a [[saving throw]] to avoid death, with a DC based on the damage dealt; even on a successful throw death may still occur from the HP damage dealt. This save is made more difficult by the attack automatically being a [[critical hit]] (and a sneak attack, if applicable). If the creature is immune to critical hits, the PnP coup de grâce is avoided.
   
 
One other notable difference is that a PnP coup de grâce can only be made with a ranged weapon if the attacker is adjacent to the victim, while Neverwinter Nights allows the attacker to be up to 30 feet away.
 
One other notable difference is that a PnP coup de grâce can only be made with a ranged weapon if the attacker is adjacent to the victim, while Neverwinter Nights allows the attacker to be up to 30 feet away.
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