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'''Coup de grâce''' is a full-[[round]] [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender must make a [[fortitude]] [[saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[sneak attack]] damage for this attack. Delivering a coup de grâce provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grâce is not possible against a creature [[Immunity|immune]] to [[critical hit]]s.
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'''Coup de grâce''' is a part of an attack [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] at a short range. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender instantly dies if he has less than 4 [[Hit dice|Hit Dice]]. [[Rogue]]s also gain their extra [[sneak attack]] damage for this attack, if the defender survives. Delivering a coup de grâce does not provoke any [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grâce is fully possible against a creature otherwise [[Immunity|immune]] to [[critical hit]]s.
   
Any opponent which is [[sleep (effect)|asleep]] and has less than four [[hit dice]] is subject to a coup de grâce.
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Any opponent which is [[sleep (effect)|asleep]] or [[paralyze]]d and has less than four [[hit dice]] is subject to a coup de grâce.
   
 
==Note:==
 
==Note:==
*You don't need to be adjacent for a ranged coup de grâce to take place. Maybe the distance you need to be is similar to the one of [[point blank shot]] or sneak attack.
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*You don't need to be adjacent for a ranged coup de grâce to take place. The distance requires is the same as you need to the one of [[point blank shot]] or [[sneak attack]].
   
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== In D&D 3.0 edition ==
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'''Coup de grâce''' is a full-[[Round|round]] [[Action|action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[Melee weapon|melee weapon]], or with a [[Bow|bow]] or [[Crossbow|crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[Critical hit|critical hit]], after which the defender must make a [[Fortitude|fortitude]] [[Saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[Sneak attack|sneak attack]] damage for this attack. Delivering a coup de grâce provokes [[Attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grâce is not possible against a creature [[Immunity|immune]] to [[Critical hit|critical hits]].
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Any opponent which is [[Sleep (effect)|asleep]] and has less than four [[Hit dice|hit dice]] is subject to a coup de grâce.
 
[[Category:Game rules]]
 
[[Category:Game rules]]

Revision as of 17:14, September 17, 2009

Coup de grâce is a part of an attack action that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a melee weapon, or with a bow or crossbow at a short range. An attacker delivering a coup de grâce automatically scores a critical hit, after which the defender instantly dies if he has less than 4 Hit Dice. Rogues also gain their extra sneak attack damage for this attack, if the defender survives. Delivering a coup de grâce does not provoke any attacks of opportunity from threatening foes. A coup de grâce is fully possible against a creature otherwise immune to critical hits.

Any opponent which is asleep or paralyzed and has less than four hit dice is subject to a coup de grâce.

Note:

  • You don't need to be adjacent for a ranged coup de grâce to take place. The distance requires is the same as you need to the one of point blank shot or sneak attack.



In D&D 3.0 edition

Coup de grâce is a full-round action that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a melee weapon, or with a bow or crossbow if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a critical hit, after which the defender must make a fortitude save (DC 10 + damage dealt) or die. Rogues also gain their extra sneak attack damage for this attack. Delivering a coup de grâce provokes attacks of opportunity from threatening foes. A coup de grâce is not possible against a creature immune to critical hits.

Any opponent which is asleep and has less than four hit dice is subject to a coup de grâce.

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