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(From PnP rules; hope it's right for NWN)
 
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[[Coup de grâce]] is a full-[[round]] [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender must make a [[Fortitude]] [[saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[Sneak Attack|sneak attack]] damage for this attack. Delivering a coup de grace provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grace is not possible against a creature [[immune]] to critical hits.
 
[[Coup de grâce]] is a full-[[round]] [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender must make a [[Fortitude]] [[saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[Sneak Attack|sneak attack]] damage for this attack. Delivering a coup de grace provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grace is not possible against a creature [[immune]] to critical hits.
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Any opponent which is [[Asleep]] and has less than four [[Hit Die]] is subject to a Coup de grâce.
   
 
[[Category:Neverwinter Nights]]
 
[[Category:Neverwinter Nights]]

Revision as of 12:13, October 22, 2005

Coup de grâce is a full-round action that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a melee weapon, or with a bow or crossbow if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a critical hit, after which the defender must make a Fortitude save (DC 10 + damage dealt) or die. Rogues also gain their extra sneak attack damage for this attack. Delivering a coup de grace provokes attacks of opportunity from threatening foes. A coup de grace is not possible against a creature immune to critical hits.

Any opponent which is Asleep and has less than four Hit Die is subject to a Coup de grâce.

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