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[[Coup de grâce]] is a full-[[round]] [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender must make a [[Fortitude]] [[saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[Sneak Attack|sneak attack]] damage for this attack. Delivering a coup de grâce provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grâce is not possible against a creature [[Immunity|immune]] to [[Critical hit|critcal hits]].
 
[[Coup de grâce]] is a full-[[round]] [[action]] that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a [[melee weapon]], or with a [[bow]] or [[crossbow]] if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a [[critical hit]], after which the defender must make a [[Fortitude]] [[saving throw|save]] ([[DC]] 10 + damage dealt) or die. [[Rogue]]s also gain their extra [[Sneak Attack|sneak attack]] damage for this attack. Delivering a coup de grâce provokes [[attack of opportunity|attacks of opportunity]] from threatening foes. A coup de grâce is not possible against a creature [[Immunity|immune]] to [[Critical hit|critcal hits]].
   
Any opponent which is [[Sleep (effect)|asleep]] and has less than four [[Hit Die]] is subject to a Coup de grâce.
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Any opponent which is [[Sleep (effect)|asleep]] and has less than four [[Hit Die]] is subject to a coup de grâce.
   
 
[[Category:Neverwinter Nights]]
 
[[Category:Neverwinter Nights]]

Revision as of 18:17, 1 November 2005

Coup de grâce is a full-round action that allows an attacker to attempt a killing blow against a helpless opponent. A coup de grâce can be administered with a melee weapon, or with a bow or crossbow if the attacker is adjacent to the opponent. An attacker delivering a coup de grâce automatically scores a critical hit, after which the defender must make a Fortitude save (DC 10 + damage dealt) or die. Rogues also gain their extra sneak attack damage for this attack. Delivering a coup de grâce provokes attacks of opportunity from threatening foes. A coup de grâce is not possible against a creature immune to critcal hits.

Any opponent which is asleep and has less than four Hit Die is subject to a coup de grâce.