The character knows how to create most types of armor, shields, and helmets from different materials.
- Ability: intelligence
- Classes: arcane archer, assassin, barbarian, bard, blackguard, champion of Torm, cleric, druid, dwarven defender, fighter, Harper scout, monk, paladin, pale master, ranger, red dragon disciple, rogue, shifter, sorcerer, wizard
- Cross-class skill: yes
- Check: Based on the difficulty to craft this particular item (see in-game crafting menu)
- Use: Use crafting component
Notes[]
- Requires Hordes of the Underdark.
- This skill does not allow the creation of magical armor, aside from a few items made from special materials (adamantine, ironwood, and mithral).
- Adamantine items gain +2 armor class.
- Ironwood shields have arcane spell failure reduced 5% and weight reduced to 40%.
- Mithral shields gain +2 armor class and freedom of movement.
- Mithral armor has arcane spell failure reduced 20% and weight reduced to 40%.
- If a character has a modified score of 6 points in craft weapon or craft armor, then creatures, placeables, and doors killed/destroyed by that character can drop basic crafting material based on their appearance (see creature articles for the material dropped).
- This skill can be used to change the appearance of armor. The DC for the skill check is 5 + the armor's total AC + the highest DC modifier for a changed part. The gold piece cost is a percentage of the item's current value, summed over all parts changed (with a minimum of one gold piece per part). Parts with a "left" and a "right" (e.g. feet) do count as two parts when summing costs. (The total cost can never exceed the item's value + 1, though this rarely occurs as the percentages add up to 93%.) This amount is charged even when the skill check is failed. The DC modifiers and gold costs (defined in des_crft_aparts.2da) are shown below:
Part | Gold cost | DC modifier |
---|---|---|
Foot | 2% | 2 |
Shin | 5% | 3 |
Thigh | 5% | 4 |
Pelvis | 5% | 5 |
Torso | 25% | 8 |
Belt | 3% | 2 |
Neck | 2% | 1 |
Forearm | 5% | 2 |
Bicep | 5% | 5 |
Shoulder | 5% | 4 |
Glove | 2% | 2 |
- Additionally, this skill can be used modify the "robe" of the armor to "casual", "formal", "sleeveless wizard's robe", "wizard's robe", or none. (The "robe" of the armor is a special appearance that visually replaces multiple parts of the armor.) This modification can be accomplished free of charge (at 0 DC).
- Plot armor cannot be modified.
- This skill can be used to create armor or an armor component from raw material. The gold piece cost, DC, and components are given in the below table, with 1/4 the gold cost charged and loss of components if the skill check is failed.
Armor/crafting material | DC | Gold Cost | Components | |||
---|---|---|---|---|---|---|
Crafting material | ||||||
Helmet pot | 12 | 1 | bar of iron or bar of steel | |||
Iron bands | 10 | 3 | bar of iron | |||
Iron spikes | 12 | 1 | bar of iron | |||
Leather patches | 11 | 1 | leather hide | |||
Leather armor torso | 11 | 5 | leather hide | |||
Oaken shield body | 12 | 3 | plank of oak wood | |||
Steel chain armor tunic | 14 | 5 | bar of steel | |||
Steel plated armor chest | 17 | 25 | bar of steel | |||
Steel shield body | 15 | 15 | bar of steel | |||
Woolen cloth | 11 | 1 | bolt of cloth | |||
Woolen cloth pads | 12 | 1 | bolt of cloth | |||
Clothing | ||||||
Bard's tunic | 11 | 1 | woolen cloth, leather patches | |||
Monk's outfit | 11 | 1 | woolen cloth, leather patches | |||
Pale master's robe | 11 | 1 | woolen cloth, woolen cloth pads | |||
Priest's robe | 12 | 5 | woolen cloth, woolen cloth pads | |||
Rogue's tunic | 11 | 1 | woolen cloth, leather patches | |||
Sorcerer's robe | 11 | 1 | woolen cloth, leather patches | |||
Warrior's tunic | 11 | 1 | woolen cloth, woolen cloth pads | |||
Wizard's robe | 12 | 1 | woolen cloth, woolen cloth pads | |||
Woodsman outfit | 11 | 7 | woolen cloth, woolen cloth pads | |||
Light armor | ||||||
Padded armor | 11 | 2 | woolen cloth, leather patches | |||
Leather armor | 12 | 5 | leather armor torso, woolen cloth pads | |||
Hide armor | 13 | 7 | leather armor torso, woolen cloth pads | |||
Studded leather armor | 13 | 7 | leather armor torso, iron rings or iron spikes | |||
Medium armor | ||||||
Chain shirt | 14 | 50 | steel chain armor tunic, woolen cloth pads | |||
Scale mail | 14 | 50 | steel plated armor chest, leather patches or woolen cloth pads | |||
Mithral (chain) shirt | 30 | 12,200 | bar of mithral | |||
Breastplate | 15 | 75 | steel plated armor chest, leather patches or woolen cloth pads | |||
Chainmail | 15 | 75 | steel chain armor tunic, leather patches | |||
Adamantine chainmail | 28 | 1,700 | bar of adamantine | |||
Mithral chainmail | 30 | 12,200 | bar of mithral | |||
Heavy armor | ||||||
Banded mail | 16 | 100 | leather armor torso, iron bands | |||
Splint mail | 16 | 100 | steel chain armor tunic, leather patches or woolen cloth pads | |||
Half plate | 17 | 300 | steel plated armor chest, leather patches or woolen cloth pads | |||
Full plate | 18 | 750 | steel plated armor chest, leather patches or woolen cloth pads | |||
Adamantine full plate | 30 | 2,800 | bar of adamantine | |||
Helmets | ||||||
Fighter helmet | 11 | 2 | helmet pot, feathers | |||
Paladin helmet | 11 | 2 | helmet pot, feathers | |||
Adamantine helmet | 25 | 2,500 | bar of adamantine | |||
Shields | ||||||
Small shield | 11 | 4 | oaken shield body, iron bands | |||
Ironwood small shield | 21 | 5,200 | ironwood planks | |||
Mithral (small) shield | 28 | 22,000 | bar of mithral | |||
Large shield | 13 | 25 | oaken shield body, iron bands | |||
Ironwood large shield | 22 | 5,100 | ironwood planks | |||
Tower shield | 15 | 50 | steel shield body, iron bands | |||
Ironwood tower shield | 21 | 5,000 | ironwood planks |
Bugs[]
When having robes or armor in sleeveless wizard's robe, casual robe, wizard's robe, or formal robe and try modifying the arms, there is a different note saying you modify like pelvis—in truth you modify gloves.
Custom content notes[]
- script:
X2_S2_Crafting
- modification dialogue:
x0_skill_ctrap
- The local integer for the module of "X2_L_DO_NOT_ALLOW_MODIFY_ARMOR" is supposed to disallow armor modification when set to a non-zero value, however the script
x2_im_can_ca
neglects to check for this. - Local variables stored on armor will be lost if the skill check to modify is failed, or the crafting is aborted.