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Craft armor

The character knows how to create most types of armor, shields, and helmets from different materials.

  • Check: Based on the difficulty to craft this particular item (see in-game crafting menu)
  • Use: Use crafting component

Notes[]

  • Requires Hordes of the Underdark.
  • This skill does not allow the creation of magical armor, aside from a few items made from special materials (adamantine, ironwood, and mithral).
  • If a character has a modified score of 6 points in craft weapon or craft armor, then creatures, placeables, and doors killed/destroyed by that character can drop basic crafting material based on their appearance (see creature articles for the material dropped).
  • This skill can be used to change the appearance of armor. The DC for the skill check is 5 + the armor's total AC + the highest DC modifier for a changed part. The gold piece cost is a percentage of the item's current value, summed over all parts changed (with a minimum of one gold piece per part). Parts with a "left" and a "right" (e.g. feet) do count as two parts when summing costs. (The total cost can never exceed the item's value + 1, though this rarely occurs as the percentages add up to 93%.) This amount is charged even when the skill check is failed. The DC modifiers and gold costs (defined in des_crft_aparts.2da) are shown below:
Part Gold cost DC modifier
Foot 2% 2
Shin 5% 3
Thigh 5% 4
Pelvis 5% 5
Torso 25% 8
Belt 3% 2
Neck 2% 1
Forearm 5% 2
Bicep 5% 5
Shoulder 5% 4
Glove 2% 2
Additionally, this skill can be used modify the "robe" of the armor to "casual", "formal", "sleeveless wizard's robe", "wizard's robe", or none. (The "robe" of the armor is a special appearance that visually replaces multiple parts of the armor.) This modification can be accomplished free of charge (at 0 DC).
  • Plot armor cannot be modified.
  • This skill can be used to create armor or an armor component from raw material. The gold piece cost, DC, and components are given in the below table, with 1/4 the gold cost charged and loss of components if the skill check is failed.
Armor/crafting material DC Gold Cost Components
Crafting material
Helmet pot 12 1 bar of iron or bar of steel
Iron bands 10 3 bar of iron
Iron spikes 12 1 bar of iron
Leather patches 11 1 leather hide
Leather armor torso 11 5 leather hide
Oaken shield body 12 3 plank of oak wood
Steel chain armor tunic 14 5 bar of steel
Steel plated armor chest 17 25 bar of steel
Steel shield body 15 15 bar of steel
Woolen cloth 11 1 bolt of cloth
Woolen cloth pads 12 1 bolt of cloth
Clothing
Bard's tunic 11 1 woolen cloth, leather patches
Monk's outfit 11 1 woolen cloth, leather patches
Pale master's robe 11 1 woolen cloth, woolen cloth pads
Priest's robe 12 5 woolen cloth, woolen cloth pads
Rogue's tunic 11 1 woolen cloth, leather patches
Sorcerer's robe 11 1 woolen cloth, leather patches
Warrior's tunic 11 1 woolen cloth, woolen cloth pads
Wizard's robe 12 1 woolen cloth, woolen cloth pads
Woodsman outfit 11 7 woolen cloth, woolen cloth pads
Light armor
Padded armor 11 2 woolen cloth, leather patches
Leather armor 12 5 leather armor torso, woolen cloth pads
Hide armor 13 7 leather armor torso, woolen cloth pads
Studded leather armor 13 7 leather armor torso, iron rings or iron spikes
Medium armor
Chain shirt 14 50 steel chain armor tunic, woolen cloth pads
Scale mail 14 50 steel plated armor chest, leather patches or woolen cloth pads
Mithral (chain) shirt 30 12,200 bar of mithral
Breastplate 15 75 steel plated armor chest, leather patches or woolen cloth pads
Chainmail 15 75 steel chain armor tunic, leather patches
Adamantine chainmail 28 1,700 bar of adamantine
Mithral chainmail 30 12,200 bar of mithral
Heavy armor
Banded mail 16 100 leather armor torso, iron bands
Splint mail 16 100 steel chain armor tunic, leather patches or woolen cloth pads
Half plate 17 300 steel plated armor chest, leather patches or woolen cloth pads
Full plate 18 750 steel plated armor chest, leather patches or woolen cloth pads
Adamantine full plate 30 2,800 bar of adamantine
Helmets
Fighter helmet 11 2 helmet pot, feathers
Paladin helmet 11 2 helmet pot, feathers
Adamantine helmet 25 2,500 bar of adamantine
Shields
Small shield 11 4 oaken shield body, iron bands
Ironwood small shield 21 5,200 ironwood planks
Mithral (small) shield 28 22,000 bar of mithral
Large shield 13 25 oaken shield body, iron bands
Ironwood large shield 22 5,100 ironwood planks
Tower shield 15 50 steel shield body, iron bands
Ironwood tower shield 21 5,000 ironwood planks

Bugs[]

When having robes or armor in sleeveless wizard's robe, casual robe, wizard's robe, or formal robe and try modifying the arms, there is a different note saying you modify like pelvis—in truth you modify gloves.

Custom content notes[]

  • script: X2_S2_Crafting
  • modification dialogue: x0_skill_ctrap
  • The local integer for the module of "X2_L_DO_NOT_ALLOW_MODIFY_ARMOR" is supposed to disallow armor modification when set to a non-zero value, however the script x2_im_can_ca neglects to check for this.
  • Local variables stored on armor will be lost if the skill check to modify is failed, or the crafting is aborted.
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