The character knows how to create most types of armor, shields, and helmets from different materials.
- Ability: intelligence
- Classes: arcane archer, assassin, barbarian, bard, blackguard, champion of Torm, cleric, druid, dwarven defender, fighter, Harper scout, monk, paladin, pale master, ranger, red dragon disciple, rogue, shifter, sorcerer, wizard
- Cross-class skill: yes
- Check: Based on the difficulty to craft this particular item (see in-game crafting menu)
- Use: Use crafting component
Notes
- Requires Hordes of the Underdark.
- This skill does not allow the creation of magical armor.
- This skill can be used to change the appearance of armor. The DC for the skill check is 5 + the armor's total AC + the highest DC modifier for a changed part. The gold piece cost for each part changed is a percentage of the item's current value (with a minimum of one gold piece). The gold piece cost is totaled with left and right part modifications charged separately (the total cost can never exceed the item's value + 1, though this rarely occurs as the percentages add up to 93%); this amount is charged even when the skill check is failed. The DC modifier and gold cost (defined in des_crft_aparts.2da) are shown below:
Part | Gold cost | DC modifier |
---|---|---|
Foot | 2% | 2 |
Shin | 5% | 3 |
Thigh | 5% | 4 |
Pelvis | 5% | 5 |
Torso | 25% | 8 |
Belt | 3% | 2 |
Neck | 2% | 1 |
Forearm | 5% | 2 |
Bicep | 5% | 5 |
Shoulder | 5% | 4 |
Glove | 2% | 2 |
- Additionally, this skill can be used modify the robe overlay on the armor to "casual", "formal", "sleeveless wizard's robe", "wizard's robe", and none (invisible overlay). This modification can be accomplished free of charge (at 0 DC).
- Plot armor cannot be modified.
- This skill can be used to create armor or an armor component from raw material. The gold piece cost, DC, and components are given in the below table, with 1/4 the gold cost charged and loss of components if the skill check is failed.
Armor/crafting material | DC | Gold Cost | Components | |||
---|---|---|---|---|---|---|
Crafting material | ||||||
Helmet pot | 12 | 1 | bar of iron or bar of steel | |||
Iron bands | 10 | 3 | bar of iron | |||
Iron spikes | 12 | 1 | bar of iron | |||
Leather patches | 11 | 1 | leather hide | |||
Leather armor torso | 11 | 5 | leather hide | |||
Oaken shield body | 12 | 3 | plank of oak wood | |||
Steel chain armor tunic | 14 | 5 | bar of steel | |||
Steel plated armor chest | 17 | 25 | bar of steel | |||
Steel shield body | 15 | 15 | bar of steel | |||
Woolen cloth | 11 | 1 | bolt of cloth | |||
Woolen cloth pads | 12 | 1 | bolt of cloth | |||
Clothing | ||||||
Bard's tunic | 11 | 1 | woolen cloth, leather patches | |||
Monk's outfit | 11 | 1 | woolen cloth, leather patches | |||
Pale master's robe | 11 | 1 | woolen cloth, woolen cloth pads | |||
Priest's robe | 12 | 5 | woolen cloth, woolen cloth pads | |||
Rogue's tunic | 11 | 1 | woolen cloth, leather patches | |||
Sorcerer's robe | 11 | 1 | woolen cloth, leather patches | |||
Warrior's tunic | 11 | 1 | woolen cloth, woolen cloth pads | |||
Wizard's robe | 12 | 1 | woolen cloth, woolen cloth pads | |||
Woodsman outfit | 11 | 7 | woolen cloth, woolen cloth pads | |||
Light armor | ||||||
Padded armor | 11 | 2 | woolen cloth, leather patches | |||
Leather armor | 12 | 5 | leather armor torso, woolen cloth pads | |||
Hide armor | 13 | 7 | leather armor torso, woolen cloth pads | |||
Studded leather armor | 13 | 7 | leather armor torso, iron rings or iron spikes | |||
Medium armor | ||||||
Chain shirt | 14 | 50 | steel chain armor tunic, woolen cloth pads | |||
Scale mail | 14 | 50 | steel plated armor chest, leather patches or woolen cloth pads | |||
Mithral shirt | 30 | 12,200 | bar of mithral | |||
Breastplate | 15 | 75 | steel plated armor chest, leather patches or woolen cloth pads | |||
Chainmail | 15 | 75 | steel chain armor tunic, leather patches | |||
Adamantine chainmail | 28 | 1,700 | bar of adamantine | |||
Mithral chainmail | 30 | 12,200 | bar of mithral | |||
Heavy armor | ||||||
Banded mail | 16 | 100 | leather armor torso, iron bands | |||
Splint mail | 16 | 100 | steel chain armor tunic, leather patches or woolen cloth pads | |||
Half plate | 17 | 300 | steel plated armor chest, leather patches or woolen cloth pads | |||
Full plate | 18 | 750 | steel plated armor chest, leather patches or woolen cloth pads | |||
Adamantine full plate | 30 | 2,800 | bar of adamantine | |||
Helmets | ||||||
Fighter helmet | 11 | 2 | helmet pot, feathers | |||
Paladin helmet | 11 | 2 | helmet pot, feathers | |||
Adamantine helmet | 25 | 2,500 | bar of adamantine | |||
Shields | ||||||
Small shield | 11 | 4 | oaken shield body, iron bands | |||
Ironwood small shield | 21 | 5,200 | ironwood planks | |||
Mithral shield | 28 | 22,000 | bar of mithral | |||
Large shield | 13 | 25 | oaken shield body, iron bands | |||
Ironwood large shield | 22 | 5,100 | ironwood planks | |||
Tower shield | 15 | 50 | steel shield body, iron bands | |||
Ironwood tower shield | 21 | 5,000 | ironwood planks |
Bugs
When having robes or armor in sleeveless wizard's robe, casual robe, wizard's robe, or formal robe and try modifying the arms, there is a different note saying you modify like pelvis—in truth you modify gloves.
Custom content notes
- script:
X2_S2_Crafting
- modification dialog:
x0_skill_ctrap
- The local integer for the module of "X2_L_DO_NOT_ALLOW_MODIFY_ARMOR" is supposed to disallow armor modification when set to a non-zero value, however the script
x2_im_can_ca
neglects to check for this