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Craft wand

Type of feat: item creation (general feat)
Prerequisite: spellcaster level 5+

Specifics: The spellcaster can create a wand of any spell of fourth level or lower that he knows. Crafting a wand costs a small amount of XP and gold, depending on the level of the spell to be crafted into the wand. A newly created wand has 1d20 + 1 charge per level of the character caster (up to a maximum of 50 charges). The cost for crafting a wand depends on the level of the spell as well as the level of the resulting wand.
Some examples:

Use: selected (In order to craft a wand, the character has to cast the spell in question on a specially crafted bone wand.)

Notes[]

  • Requires Hordes of the Underdark.
  • In order to take this feat, a character must be taking level five or higher in a class with a spellbook or in shifter.
  • Spells granted by feats or special abilities cannot be used to craft a wand.
  • The bone wand needed to use this feat may be directly available in modules created with the Hordes of the Underdark expansion, such as the Hordes of the Underdark campaign. Bone wands can also be crafted from large bones if a DC 13 craft weapon check is passed. These large bones are dropped by many skeletons and other standard skeletal creatures (even in older modules, including all official campaigns) whenever the creature's killer has a craft weapon or craft armor skill of at least 6.
  • When casting a spell on a bone wand, all metamagic aspects are ignored.
  • The number of charges depends on caster level, rather than the character level mentioned in this feat's description. In addition, a module builder can specify that all crafted wands have 50 charges, regardless of caster level.
  • Subspells (e.g. protection from evil) will produce a wand of the master spell (e.g. protection from alignment) that can then be used to cast any subspell of that master spell. This is of particular note with shadow conjuration, as its subspells have different crafting costs.
  • It is the innate level of a spell, not the spell level for a particular class, that determines if the spell can be used with this feat (and the associated costs). These often coincide, but not always. For subspells, the innate level of the master spell will be used, with the exception of shadow conjuration for which the innate level of the subspell is used.
  • There are some spells that are blocked from this feat. Most of the blocked spells have a range of "personal", but not most of the personal spells are blocked. See the table at the end of this article for a list of those spells that can be used with this feat.
  • The costs of crafting are calculated as follows, with the caveat that cantrips (level 0 spells) are treated as level 1 spells for this calculation. A full listing of costs is in the table at the end if this article.
    • GP: caster level (of the wand) × innate level × 750
    • XP: caster level (of the wand) × innate level × 30
  • A crafted wand is usable only by the discipline (arcane or divine) that crafted it. Wands created by divine casters are usable by clerics, druids, paladins, and rangers, while those created by arcane casters are usable by bards, sorcerers, and wizards.
  • The crafting PC must have enough XP to craft the wand without losing a level, otherwise the crafting will fail.

Custom content notes[]

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
  • Some functionality of this feat is controlled via des_crft_spells.2da.
  • This feat is implemented by the script x2_pc_craft, which is a wrapper for the functions defined in x2_inc_craft.
  • The maximum spell level that can be crafted into a wand is controlled by the scripting constant X2_CI_CRAFTWAND_MAXLEVEL (defined in x2_inc_craft, compiled via x2_pc_craft).
    • Even if the spell level limit is raised, the spells dirge and elemental swarm cannot be used to craft a wand without a .2da change.
  • To specify the 50-charge option, set the local variable X2_SWITCH_ENABLE_50_WAND_CHARGES on the module to a nonzero integer value, or uncomment (or add) the line
    SetModuleSwitch (MODULE_SWITCH_ENABLE_CRAFT_WAND_50_CHARGES, TRUE);
    in the OnModuleLoad event handler.

Craft wand costs[]

The following table lists the spells that can be used with this feat, along with the caster level of the resulting item and the associated costs. The final column indicates the classes that can use the spell with this feat, with a special designator ("Cd") indicating if clerics can use the spell with this feat but only have access to it through domains.

Craft wand costs
Spell Innate level Caster level Gold XP Classes
Acid splash 0 1 750 30 S W
Aid 2 3 4500 180 C P R
Amplify 1 5 3750 150 B
Animate dead 3 15 33750 1350 C S W
Balagarn's iron horn 2 7 10500 420 B S W
Bane 1 5 3750 150 C
Barkskin 2 12 18000 720 Cd D
Bestow curse 3 5 11250 450 B C S W
Blade thirst 3 12 27000 1080 R
Bless 1 2 1500 60 C P
Bless weapon 1 6 4500 180 P
Blindness/deafness 2 3 4500 180 B C S W
Bull's strength 2 15 22500 900 B C D P S W
Burning hands 1 5 3750 150 S W
Call lightning 3 10 22500 900 Cd D
Cat's grace 2 15 22500 900 B Cd R S W
Charm monster 3 10 22500 900 B S W
Charm person 1 10 7500 300 B S W
Charm person or animal 2 10 15000 600 D
Clairaudience/clairvoyance 3 15 33750 1350 B Cd S W
Clarity 2 3 4500 180 B C S W
Cloud of bewilderment 2 3 4500 180 B S W
Color spray 1 2 1500 60 S W
Combust 2 3 4500 180 S W
Confusion 3 10 22500 900 B S W
Contagion 3 5 11250 450 C D S W
Continual flame 2 7 10500 420 C S W
Cure critical wounds 4 7 21000 840 B C D
Cure light wounds 1 5 3750 150 B C D P R
Cure minor wounds 0 1 750 30 B C D
Cure moderate wounds 2 10 15000 600 B C D P R
Cure serious wounds 3 15 33750 1350 B C D P R
Darkfire 3 5 11250 450 C
Darkness 2 3 4500 180 B C S W
Daze 0 1 750 30 B S W
Deafening clang 1 6 4500 180 P
Death armor 2 3 4500 180 S W
Death ward 4 7 21000 840 C D P
Dismissal 4 18 54000 2160 B C S W
Dispel magic 3 10 22500 900 B C D P S W
Displacement 3 9 20250 810 B S W
Dominate animal 3 5 11250 450 D
Dominate person 4 7 21000 840 B S W
Doom 1 5 3750 150 C
Eagle's splendor 2 15 22500 900 B C P S W
Electric jolt 0 1 750 30 S W
Elemental shield 4 12 36000 1440 S W
Endurance 2 3 4500 180 C S W
Endure elements 1 2 1500 60 C D P S W
Enervation 4 7 21000 840 Cd S W
Entangle 1 5 3750 150 Cd D R
Evard's black tentacles 4 15 45000 1800 S W
Fear 3 5 11250 450 B S W
Find traps 3 3 6750 270 B C S W
Fireball 3 10 22500 900 S W
Flame arrow 3 18 40500 1620 S W
Flame lash 2 10 15000 600 D
Flame strike 4 18 54000 2160 C D
Flame weapon 2 3 4500 180 S W
Flare 0 1 750 30 B D S W
Fox's cunning 2 15 22500 900 B C S W
Freedom of movement 4 7 21000 840 C D P R
Gedlee's electric loop 2 3 4500 180 S W
Ghostly visage 2 15 22500 900 B S W
Ghoul touch 2 3 4500 180 S W
Glyph of warding 3 5 11250 450 C
Grease 1 2 1500 60 B D R S W
Greater magic weapon 3 5 11250 450 B C P S W
Gust of wind 3 10 22500 900 B S W
Hammer of the gods 4 20 60000 2400 C
Haste 3 10 22500 900 B Cd S W
Healing sting 3 5 11250 450 D
Hold animal 2 3 4500 180 D R
Hold monster 4 7 21000 840 B D S W
Hold person 2 3 4500 180 B C S W
Holy sword 4 15 45000 1800 P
Horizikaul's boom 1 2 1500 60 S W
Ice dagger 1 2 1500 60 S W
Ice storm 4 9 27000 1080 B Cd D S W
Identify 2 3 4500 180 B Cd S W
Improved invisibility 4 7 21000 840 B Cd S W
Infestation of maggots 3 5 11250 450 D
Inflict critical wounds 4 12 36000 1440 C
Inflict light wounds 1 5 3750 150 C
Inflict minor wounds 0 1 750 30 C
Inflict moderate wounds 2 7 10500 420 C
Inflict serious wounds 3 9 20250 810 C
Invisibility 2 3 4500 180 B Cd S W
Invisibility sphere 3 5 11250 450 B Cd S W
Ironguts 1 2 1500 60 S W
Isaac's lesser missile storm 4 13 39000 1560 S W
Keen edge 3 5 11250 450 B S W
Knock 2 3 4500 180 Cd S W
Lesser dispel 2 5 7500 300 B C D S W
Lesser restoration 2 3 4500 180 C D
Lesser spell breach 4 7 21000 840 S W
Light 0 5 3750 150 B C D S W
Lightning bolt 3 10 22500 900 S W
Mage armor 1 2 1500 60 B Cd S W
Magic circle against alignment 3 5 11250 450 B C P S W
Magic missile 1 9 6750 270 S W
Magic vestment 3 5 11250 450 C
Magic weapon 1 2 1500 60 B C P S W
Mass camouflage 4 13 39000 1560 D R
Melf's acid arrow 2 9 13500 540 Cd S W
Mestil's acid breath 3 5 11250 450 S W
Negative energy burst 3 10 22500 900 Cd S W
Negative energy protection 3 15 33750 1350 C
Negative energy ray 1 9 6750 270 C S W
Neutralize poison 3 5 11250 450 B C D P R
Owl's wisdom 2 15 22500 900 B C S W
Phantasmal killer 4 7 21000 840 Cd S W
Poison 3 5 11250 450 C D
Polymorph self 4 7 21000 840 Cd R S W
Prayer 3 5 11250 450 C P
Protection from alignment 1 2 1500 60 B C P S W
Protection from elements 3 10 22500 900 C D R S W
Quillfire 3 8 18000 720 D
Ray of enfeeblement 1 2 1500 60 S W
Ray of frost 0 1 750 30 S W
Remove blindness/deafness 3 5 11250 450 C P S W
Remove curse 3 5 11250 450 B C S W
Remove disease 3 5 11250 450 B C D R
Remove fear 1 2 1500 60 C
Remove paralysis 2 3 4500 180 C P
Resist elements 2 10 15000 600 C D P R S W
Resistance 1 5 3750 150 B C D P S W
Restoration 4 7 21000 840 C
Sanctuary 1 2 1500 60 C
Scare 1 2 1500 60 B C S W
Scintillating sphere 3 5 11250 450 S W
Searing light 3 5 11250 450 C
See invisibility 2 3 4500 180 B S W
Shadow conjuration
(darkness and invisibility)
2 7 10500 420 S W
Shadow conjuration
(mage armor and magic missile)
1 7 5250 210 S W
Shadow conjuration
(summon shadow)
4 7 21000 840 S W
Shelgarn's persistent blade 1 2 1500 60 S W
Shield 1 5 3750 150 S W
Shield of faith 1 5 3750 150 C
Silence 2 3 4500 180 B C
Sleep 1 5 3750 150 B D R S W
Slow 3 5 11250 450 B Cd S W
Sound burst 2 3 4500 180 B C
Spike growth 3 9 20250 810 D
Stinking cloud 3 5 11250 450 Cd S W
Stone bones 2 3 4500 180 C S W
Stoneskin 4 7 21000 840 Cd D S W
Summon creature I 1 5 3750 150 B C D R S W
Summon creature II 2 3 4500 180 B C D R S W
Summon creature III 3 5 11250 450 B C D R S W
Summon creature IV 4 7 21000 840 B C D R S W
Tasha's hideous laughter 2 7 10500 420 B S W
Ultravision 2 6 9000 360 B C D R S W
Vampiric touch 3 5 11250 450 S W
Virtue 0 1 750 30 C D P
Wall of fire 4 9 27000 1080 Cd D S W
Web 2 3 4500 180 Cd S W
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