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Revision as of 03:57, 26 March 2010

Craft wand

Type of feat: item creation (general feat)
Prerequisite: spellcaster level 5+

Specifics: The spellcaster can create a wand of any spell of fourth level or lower that he knows. Crafting a wand costs a small amount of XP and gold, depending on the innate level of the spell to be crafted into the wand. A newly created wand has 1d20 + 1 charge per level of the character (up to a maximum of 50 charges). The cost for crafting a wand depends on the innate level of the spell as well as the caster level of the resulting wand.
Some examples:

Use: selected (In order to craft a wand, the character has to cast the spell in question on a specially crafted (bone) wand.)

Notes

  • Requires Hordes of the Underdark.
  • Spells granted by feats or special abilities cannot be used to craft a wand.
  • Bone wands can be crafted with the craft weapon skill (DC: 13).
  • The number of charges depends on caster level, rather than the character level mentioned in this feat's description.
  • When casting a spell on a bone wand, all metamagic aspects are ignored.
  • It is the innate level of a spell, not the spell level for a particular class, that determines if the spell can be used with this feat. These often coincide, but not always. In addition, there are some spells that are blocked from this feat. (Most of the blocked spells have a range of "personal", but not most of the personal spells are blocked.) See the table at the end of this article for a list of those spells that can be used with this feat.
  • The costs of crafting are calculated as follows, with the caveat that cantrips (level 0 spells) are treated as level 1 spells for this calculation. A full listing of costs is in the table at the end if this article.
    • GP: caster level (of the wand) × innate level × 750
    • XP: caster level (of the wand) × innate level × 30

Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
  • The maximum spell level that can be crafted into a wand is controlled by the constant X2_CI_CRAFTWAND_MAXLEVEL defined in the script x2_inc_craft. To make a change to this constant effective, the script x2_pc_craft needs to be recompiled.
    • Even if the level limit is raised, the spells dirge and elemental swarm cannot be used to craft a wand without a .2da change.

Craft Wand Costs

The following table lists the spells that can be used with this feat, along with the caster level of the resulting item and the associated costs. The final column indicates the classes that can cast each spell.

Craft wand costs
Spell Innate level Caster level Gold XP Classes
Acid splash 0 1 750 30 S W
Cure minor wounds 0 1 750 30 B C D
Daze 0 1 750 30 B S W
Electric jolt 0 1 750 30 S W
Flare 0 1 750 30 B D S W
Inflict minor wounds 0 1 750 30 C
Ray of frost 0 1 750 30 S W
Virtue 0 1 750 30 C D P
Light 0 5 3750 150 B C D S W
Resistance 0 5 3750 150 B C D P S W
Bless 1 2 1500 60 C P
Color spray 1 2 1500 60 S W
Endure elements 1 2 1500 60 C D P S W
Grease 1 2 1500 60 B D R S W
Horizikaul's boom 1 2 1500 60 S W
Ice dagger 1 2 1500 60 S W
Ironguts 1 2 1500 60 S W
Mage armor 1 2 1500 60 B S W
Magic weapon 1 2 1500 60 B P S W
Protection from alignment 1 2 1500 60 B C P S W
Ray of enfeeblement 1 2 1500 60 S W
Remove fear 1 2 1500 60 C
Sanctuary 1 2 1500 60 C
Scare 1 2 1500 60 B C S W
Shelgarn's persistent blade 1 2 1500 60 S W
Bane 1 5 3750 150 C
Burning hands 1 5 3750 150 S W
Cure light wounds 1 5 3750 150 B C D P R
Doom 1 5 3750 150 C
Entangle 1 5 3750 150 D R
Inflict light wounds 1 5 3750 150 C
Shield 1 5 3750 150 S W
Shield of faith 1 5 3750 150 C
Sleep 1 5 3750 150 B D R S W
Summon creature I 1 5 3750 150 B C D R S W
Bless weapon 1 6 4500 180 P
Deafening clang 1 6 4500 180 P
Identify 2 3 4500 180 B S W
Magic missile 1 9 6750 270 S W
Negative energy ray 1 9 6750 270 S W
Charm person 1 10 7500 300 B S W
Lesser dispel 1 5 7500 300 B C D S W
Aid 2 3 4500 180 C P R
Blindness/deafness 2 3 4500 180 B C S W
Clarity 2 3 4500 180 C S W
Cloud of bewilderment 2 3 4500 180 B S W
Combust 2 3 4500 180 S W
Darkness 2 3 4500 180 B C S W
Death armor 2 3 4500 180 S W
Endurance 2 3 4500 180 C S W
Flame weapon 2 3 4500 180 S W
Gedlee's electric loop 2 3 4500 180 S W
Ghoul touch 2 3 4500 180 S W
Hold animal 2 3 4500 180 D R
Hold person 2 3 4500 180 B C S W
Invisibility 2 3 4500 180 B S W
Knock 2 3 4500 180 S W
Lesser restoration 2 3 4500 180 C D
Remove paralysis 2 3 4500 180 C P
See invisibility 2 3 4500 180 B S W
Silence 2 3 4500 180 B C
Sound burst 2 3 4500 180 B
Stone bones 2 3 4500 180 C S W
Summon creature II 2 3 4500 180 B C D R S W
Web 2 3 4500 180 S W
Find traps 2 3 6750 270 B S W
Ultravision 2 6 9000 360 B C D R S W
Balagarn's iron horn 2 7 10500 420 B S W
Inflict moderate wounds 2 7 10500 420
Tasha's hideous laughter 2 7 10500 420 B S W
Melf's acid arrow 2 9 13500 540 S W
Charm person or animal 2 10 15000 600 D
Cure moderate wounds 2 10 15000 600 B C D P R
Flame lash 2 10 15000 600 D
Resist elements 2 10 15000 600 C D P R S W
Barkskin 2 12 18000 720 D
Bull's strength 2 15 22500 900 B C D P S W
Cat's grace 2 15 22500 900 B R S W
Eagle's splendor 2 15 22500 900 B C P S W
Fox's cunning 2 15 22500 900 B C S W
Ghostly visage 2 15 22500 900 B S W
Owl's wisdom 2 15 22500 900 B C S W
Continual flame 3 7 10500 420 C S W
Bestow curse 3 11 11250 450 B C S W
Contagion 3 5 11250 450 C D S W
Darkfire 3 5 11250 450 C
Dominate animal 3 5 11250 450 D
Fear 3 5 11250 450 B S W
Glyph of warding 3 5 11250 450 C
Greater magic weapon 3 5 11250 450 B C P S W
Healing sting 3 5 11250 450 D
Infestation of maggots 3 5 11250 450 D
Invisibility sphere 3 5 11250 450 B S W
Keen edge 3 5 11250 450 B S W
Magic circle against alignment 3 5 11250 450 B C P S W
Magic vestment 3 5 11250 450 C
Mestil's acid breath 3 5 11250 450 S W
Neutralize poison 3 5 11250 450 B C D P R
Poison 3 5 11250 450 C D
Prayer 3 5 11250 450 C P
Remove blindness/deafness 3 5 11250 450 C P S W
Remove curse 3 5 11250 450 B C S W
Remove disease 3 5 11250 450 B C D R
Scintillating sphere 3 5 11250 450 S W
Searing light 3 5 11250 450 C
Slow 3 5 11250 450 B S W
Stinking cloud 3 5 11250 450 S W
Summon creature III 3 5 11250 450 B C D R S W
Quillfire 3 8 18000 720 D
Displacement 3 9 20250 810 B S W
Inflict serious wounds 3 9 20250 810 C
Spike growth 3 9 20250 810 D
Call lightning 3 10 22500 900 D
Charm monster 3 10 22500 900 B S W
Confusion 3 10 22500 900 B S W
Dispel magic 3 10 22500 900 B C D P S W
Fireball 3 10 22500 900 S W
Gust of wind 3 10 22500 900 B S W
Haste 3 10 22500 900 B S W
Lightning bolt 3 10 22500 900 S W
Negative energy burst 3 10 22500 900 S W
Protection from elements 3 10 22500 900 C D R S W
Blade thirst 3 12 27000 1080 R
Animate dead 3 15 33750 1350 C S W
Clairaudience/clairvoyance 3 15 33750 1350 B S W
Cure serious wounds 3 15 33750 1350 B C D P R
Negative energy protection 3 15 33750 1350 C
Flame arrow 3 18 40500 1620 S W
Cure critical wounds 4 7 21000 840 B C D
Death ward 4 7 21000 840 C D P
Dominate person 4 7 21000 840 B S W
Enervation 4 7 21000 840 S W
Freedom of movement 4 7 21000 840 C P R
Hold monster 4 7 21000 840 B D S W
Improved invisibility 4 7 21000 840 B S W
Lesser spell breach 4 7 21000 840 S W
Phantasmal killer 4 7 21000 840 S W
Polymorph self 4 7 21000 840 R S W
Restoration 4 7 21000 840 C
Shadow conjuration 4 7 21000 840 S W
Stoneskin 4 7 21000 840 D S W
Summon creature IV 4 7 21000 840 B C D R S W
Ice storm 4 9 27000 1080 B D S W
Wall of fire 4 9 27000 1080 D S W
Elemental shield 4 12 36000 1440 S W
Inflict critical wounds 4 12 36000 1440 C
Isaac's lesser missile storm 4 13 39000 1560 S W
Mass camouflage 4 13 39000 1560 D R
Evard's black tentacles 4 15 45000 1800 S W
Holy sword 4 15 45000 1800 P
Dismissal 4 18 54000 2160 B C S W
Flame strike 4 18 54000 2160 C D
Hammer of the gods 4 20 60000 2400 C
Vampiric touch 3 5 11250 450 S W