- This article covers the layout of the file; for the default contents, see creaturespeed.2da (contents).
The creaturespeed.2da
file is the .2da file that defines the base walking and running speeds for all creatures. The minimum and maximum speeds a creature may obtain are percentages of this base speed.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Label | The name of the speed category, for the reference of the human reader. |
Name | The StringRef displayed in the Toolset when setting a creature's movement speed category. |
2DAName | An identifier that is used to reference this row from the "MOVERATE" column in appearance.2da .
|
WALKRATE | The base walking speed in meters per second. |
RUNRATE | The base running speed in meters per second. |
Row zero is reserved for player character speeds, row seven for "default" speeds (creatures use the movement rates associated with their appearance), and row eight for Dungeon Master speeds.