(Rewording "I'm entirely too tired" note) |
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+ | {{feat |
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− | [[Image:Ife_cripple.gif|right|Crippling strike]] |
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+ | |type=class |
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− | '''Type of Feat''': [[class]] |
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+ | |prereq=[[rogue]] 10 |
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− | |||
⚫ | |||
− | '''Prerequisite''': [[rogue]] 10 |
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⚫ | |||
− | |||
+ | |icon=ife_cripple.gif |
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⚫ | |||
+ | |bonus1=rogue |
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− | |||
+ | }} |
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⚫ | |||
==Notes== |
==Notes== |
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− | *Crippling strike does not work with [[ranged weapon]]s. |
+ | *''Crippling strike'' does not work with [[ranged weapon]]s. |
− | *This feat is only available to rogues, and only as a bonus feat, not as a general feat. |
+ | *This feat is only available to rogues, and only as a bonus feat, not as a [[general feat]]. |
*The effects of this feat [[stack]], with the provision that no ability can be reduced below 3. |
*The effects of this feat [[stack]], with the provision that no ability can be reduced below 3. |
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==Builder notes== |
==Builder notes== |
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− | '''Item feat''' |
+ | '''Item feat:''' No, but it can be added with custom content. |
==Custom content notes== |
==Custom content notes== |
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− | '''Removable''' |
+ | '''Removable:''' yes |
− | '''Reusable''' |
+ | '''Reusable:''' yes |
− | '''Script''' |
+ | '''Script:''' hardcoded |
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat. |
*This feat can be added to [[iprp_feats.2da]] to make it available as item feat. |
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− | |||
− | [[category:feats]] |
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− | [[Category:Rogue Bonus Feats]] |
Revision as of 23:57, 2 January 2014
Type of feat: class (given based on class levels)
Prerequisite: rogue 10
Specifics: The rogue deals an additional 2 points of ability score strength damage when he makes a successful sneak attack.
Use: automatic
Notes
- Crippling strike does not work with ranged weapons.
- This feat is only available to rogues, and only as a bonus feat, not as a general feat.
- The effects of this feat stack, with the provision that no ability can be reduced below 3.
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- This feat can be added to iprp_feats.2da to make it available as item feat.