Cure wounds |
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0: cure minor wounds 1: cure light wounds 2: cure moderate wounds 3: cure serious wounds 4: cure critical wounds 5: healing circle 6: heal (spell) 8: mass heal |
Spell level: bard 2; cleric 2; druid 3; paladin 3; ranger 3
Innate level: 2
School: conjuration
Components: verbal, somatic
Range: touch
Area of effect: single
Duration: instant
Save: will 1/2
Spell resistance: yes
Additional counterspells: ghoul touch
Description: The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
Notes[]
- On the "normal" difficulty setting and easier, curative spells cast on a player character are automatically maximized, or double the constant part (+1 per caster level) if already maximized.
- This spell inflicts positive energy damage on a targeted undead, unless the creature is friendly to the caster.
- Contrary to the in-game description, there is no saving throw.
- Due to a .2da bug, ghoul touch is not an additional counterspell of this spell.
Custom content notes[]
- script:
NW_S0_CurModW