
Caster level: Bard 2, Cleric 2, Druid 3, Healing 2, Ranger 3, Paladin 3
Innate level: 2
School: Conjuration (Healing)
Descriptors: None
Component(s): V, S
Range: Touch
Immunity type: Positive
Saving throw: Will half
Spell resistance: Yes
Area of effect/target: Single living creature
Duration: Instant
Description: The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.
This spell does not affect constructs.
Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.
Notes[]
- This spell has been changed from its original form in the Neverwinter Nights game. To view the original and compare differences, see the Cure moderate wounds spell, or refer to the Grimoire's list of spell changes.