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Cure Moderate Wounds
Cure Moderate Wounds

Caster level: Bard 2, Cleric 2, Druid 3, Healing 2, Ranger 3, Paladin 3
Innate level: 2
School: Conjuration (Healing)
Descriptors: None
Component(s): V, S
Range: Touch
Immunity type: Positive
Saving throw: Will half
Spell resistance: Yes
Area of effect/target: Single living creature
Duration: Instant

Description: The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.

This spell does not affect constructs.

Custom spell: This spell is part of the Grimoire and is not part of standard Neverwinter Nights.

Notes[]