- This article is about the item flag; for the effect, see Curse; for the similarly-named item property, see Additional property.
- "Undroppable" redirects here. For "not droppable as loot", see Droppable.
The cursed flag of an item controls whether or not a player can voluntarily get rid of the item. This flag does not control whether or not the item can be unequipped (which is the traditional meaning of a cursed item in D&D). A cursed item cannot be dropped on the ground, given to another character, sold, or pickpocketed. Attempts to disarm cursed weapons will not succeed. The item cannot even be placed in a container item, nor could it be removed from a container item if it should happen to already be in one. These restrictions do not apply to Dungeon Masters, to scripts, nor to the game engine when it equips a new ammunition stack to replace a depleted one.
In the Toolset, the cursed flag is called "Undroppable" in the "Properties" tab of an item's properties window. This can lead to confusion with the droppable property that can be set on an item in the inventory of a non-player character. The droppable flag controls whether or not an item is left as loot when a creature dies; the cursed (a.k.a. "undroppable") flag controls whether or not a player can get rid of an item.
In practice, cursed items often are not "bad", but are instead items that a module assumes a player will possess. In this sense, "cursed" is a strengthening of "plot" in that the plot flag indicates items that should be kept (hence cannot be accidentally sold), while the cursed flag indicates items that must be kept. A well-written module that uses the cursed flag in this manner will clear that flag before saving the PC when the module ends, but for those that do not, BioWare has provided a mechanism for clearing this flag manually. Entering
##DebugMode 1 ##runscript nw_itemreset ##DebugMode 0
in the chat bar will clear the cursed flag on all items in the PC's inventory in single-player. Players should be careful to not drop any cursed items of the module in which this mechanism is used.