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Darkness (feat)
Darkness (feat)

Type of feat: class (given based on class levels)
Prerequisite: assassin 5

Specifics: Starting at fifth level, an assassin gains the ability to cast darkness.

Use: selected

Notes[]

  • Added in the expansion packs.
  • This feat is usable once per day.
  • Spells or effects such as true seeing and ultravision do not "lift" the darkness for the character, rather it allows the character to target items and NPCs normally. The player can use the Tab key to "see" where enemies are when he/she has one of these effects active in darkness.

Custom content notes[]

  • script: NW_S0_Darkness.nss
  • OnEnter script: NW_S0_DarknessA.nss
  • OnExit script: NW_S0_DarknessB.nss
    • These are also the scripts used by the spell of the same name.