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{{spell
[[Image:Is darkness.gif|right|Darkness]]
 
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|icon=is_darkness.gif
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|bardlevel=2
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|clericlevel=2
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|magelevel=2
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|innatelevel=2
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|school=[[evocation]]
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|immunity=darkness
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|components=V
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|range=l
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|area=huge
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|save=none
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|spellresistance=yes*
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|duration=1 [[round]] / level
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|counters=[[light]]
 
|desc=All creatures within the [[area of effect]] are shrouded in a haze of [[darkness]] which can only be pierced using [[ultravision]].}}
   
 
==Notes==
'''Caster Level''': [[Bard]] 2, [[Cleric]] 2, [[Wizard (class) | Wizard]] / [[Sorcerer]] 2
 
   
 
*This spell does not have a somatic [[component]], so it can be cast while wearing full armor and shield, ignoring arcane [[spell failure]].
'''Innate Level''': 2
 
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*The in-game description of the spell incorrectly omits [[true seeing]] as an effect which can pierce darkness.
 
 
*True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <tab> key to highlight enemies when he/she has one of these effects active in darkness.
'''School''': [[Evocation]]
 
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*[[Non-player character]]s who do not have true seeing or ultravision tend to just stand still when in darkness unless they are in melee weapon range of an enemy, in which case they will attack.
 
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* A character may see a message stating a spell resistance check was performed. However, these checks do nothing as they do not fulfill their intended purpose.
'''Component(s)''': V
 
 
'''Range''': Long
 
 
'''Save''': None
 
 
'''Spell Resistance''': Yes
 
 
'''Area of Effect/Target''': Huge
 
 
'''Duration''': 1 [[Round]] / Level
 
 
'''Additional Counterspells''': [[Light]]
 
 
'''Description''': All creatures within the [[area of effect]] are shrouded in a haze of [[Darkness (effect)|darkness]] which can only be pierced using [[Ultravision]] or [[True Seeing]].
 
 
==Notes==
 
*Note that this spell doesn't have a somatic [[component]], so you can cast it while wearing full armor and shield, ignoring arcane [[spell failure]].
 
*Spells or effects such as [[True seeing]] and [[Ultravision]] do not "lift" the Darkness for the character, rather it allows the character to target items and NPCs normally. The player can use the Tab key to "see" where enemies are when he/she has one of these effects active in Darkness.
 
   
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==Custom content notes==
[[Category:Bard Spells]]
 
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*''script:'' <code>NW_S0_Darkness.nss</code>
[[Category:Cleric Spells]]
 
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*''OnEnter script:'' <code>NW_S0_DarknessA.nss</code>
[[Category:Sorcerer/Wizard Spells]]
 
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*''OnExit script:'' <code>NW_S0_DarknessB.nss</code>
[[Category:Spells]]
 
[[Category:Spells with no somatic component]]
 

Revision as of 14:21, 9 August 2013

Darkness (spell)

Spell level: bard 2; cleric 2; sorcerer/wizard 2

Innate level: 2
School: evocation
Descriptor: darkness
Components: verbal
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / level
Save: none
Spell resistance: yes no
Additional counterspells: light

Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision.

Notes

  • This spell does not have a somatic component, so it can be cast while wearing full armor and shield, ignoring arcane spell failure.
  • The in-game description of the spell incorrectly omits true seeing as an effect which can pierce darkness.
  • True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <tab> key to highlight enemies when he/she has one of these effects active in darkness.
  • Non-player characters who do not have true seeing or ultravision tend to just stand still when in darkness unless they are in melee weapon range of an enemy, in which case they will attack.
  • A character may see a message stating a spell resistance check was performed. However, these checks do nothing as they do not fulfill their intended purpose.

Custom content notes

  • script: NW_S0_Darkness.nss
  • OnEnter script: NW_S0_DarknessA.nss
  • OnExit script: NW_S0_DarknessB.nss