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Darkness (spell)

Spell level: bard 2; cleric 2; sorcerer/wizard 2

Innate level: 2
School: evocation
Components: verbal
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / level
Save: none
Spell resistance: yes no
Additional counterspells: light

Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision or true seeing.

Notes

  • This spell does not have a somatic component, so it can be cast while wearing full armor and shield, ignoring arcane spell failure.
  • True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <tab> key to highlight enemies when he/she has one of these effects active in darkness.
  • While this spell does not perform a spell resistance check, it does test for immunity to this specific spell.

Custom content notes

  • script: NW_S0_Darkness.nss
  • OnEnter script: NW_S0_DarknessA.nss
  • OnExit script: NW_S0_DarknessB.nss
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