Spell level: bard 2; cleric 2; sorcerer/wizard 2
Innate level: 2
School: evocation
Components: verbal
Range: long (40 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / level
Save: none
Spell resistance: yes no
Additional counterspells: light
Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using ultravision or true seeing.
Notes
- This spell does not have a somatic component, so it can be cast while wearing full armor and shield, ignoring arcane spell failure.
- True seeing and ultravision do not remove the darkness visual for a character. Rather, they allow a character to target items and creatures normally without being hindered by blindness or the target's invisibility. A player can use the <tab> key to highlight enemies when he/she has one of these effects active in darkness.
- While this spell does not perform a spell resistance check, it does test for immunity to this specific spell.
Custom content notes
- script:
NW_S0_Darkness.nss
- OnEnter script:
NW_S0_DarknessA.nss
- OnExit script:
NW_S0_DarknessB.nss