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(Fixed note about combat casting.)
(use minus instead of hyphen)
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== Notes ==
 
== Notes ==
 
* Moving or using other feats that require manual activation will cancel the defensive casting mode.
 
* Moving or using other feats that require manual activation will cancel the defensive casting mode.
* There is -4 penalty (the DC is 19 + the level of the spell you're casting) if you cast within 4 meters of an enemy unless you have the feat [[Combat Casting]].
+
* There is −4 penalty (the DC is 19 + the level of the spell you're casting) if you cast within 4 meters of an enemy unless you have the feat [[Combat Casting]].
   
 
[[Category:Magical Concepts]]
 
[[Category:Magical Concepts]]

Revision as of 02:59, September 6, 2006

Ir defcast

Casting Defensively: If you want to cast a spell without provoking any attacks of opportunity, you must make a concentration check (DC 15 + the level of the spell you're casting) to succeed. You lose the spell if you fail.

Notes

  • Moving or using other feats that require manual activation will cancel the defensive casting mode.
  • There is −4 penalty (the DC is 19 + the level of the spell you're casting) if you cast within 4 meters of an enemy unless you have the feat Combat Casting.
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