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[[Image:Ir defcast.gif|right|Defensive casting]] |
[[Image:Ir defcast.gif|right|Defensive casting]] |
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+ | '''Defensive casting mode''' allows casting without triggering an [[attack of opportunity]]. However a [[concentration]] [[skill check]] ([[difficulty class|DC]] 15 + [[spell level]]) must be made or else the spell is lost. |
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+ | <!-- The above comes from BioWare. Please do not edit mercilessly. --> |
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+ | There is a -4 penalty (increasing the DC) if there is an enemy within 4 [[meter]]s and the caster does not have the [[combat casting]] feat. Thus, without that feat, it takes a concentration skill of 27 to guarantee passing this mode's check for any spell. |
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+ | Defensive casting is a [[combat mode]]. It cannot be used at the same time as other combat modes. Movement and other non-combat actions will cancel the mode. |
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− | == Notes == |
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− | * Moving or using other feats that require manual activation will cancel the defensive casting mode. |
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− | * There is -4 penalty (the DC is 19 + the level of the spell you're casting) if you cast within 4 meters of an enemy unless you have the feat [[combat casting]]. |
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[[category:magical concepts]] |
[[category:magical concepts]] |
Revision as of 21:24, 31 May 2010
Defensive casting mode allows casting without triggering an attack of opportunity. However a concentration skill check (DC 15 + spell level) must be made or else the spell is lost. There is a -4 penalty (increasing the DC) if there is an enemy within 4 meters and the caster does not have the combat casting feat. Thus, without that feat, it takes a concentration skill of 27 to guarantee passing this mode's check for any spell.
Defensive casting is a combat mode. It cannot be used at the same time as other combat modes. Movement and other non-combat actions will cancel the mode.