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* A character must have an empty [[main hand slot]] or an empty [[off-hand slot]] in order to ''deflect arrows''. In addition, the main hand must not be wielding a ranged weapon, nor a [[two-handed weapon]]. |
* A character must have an empty [[main hand slot]] or an empty [[off-hand slot]] in order to ''deflect arrows''. In addition, the main hand must not be wielding a ranged weapon, nor a [[two-handed weapon]]. |
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* This feat works only while the feat owner is directly engaged in melee combat (i.e. attack icon displayed in the action queue). |
* This feat works only while the feat owner is directly engaged in melee combat (i.e. attack icon displayed in the action queue). |
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− | * The deflected missile is reported as a |
+ | * The deflected missile is reported as a "parried" attack. |
* An automatic miss (attack roll of 1) will never be selected for a deflected missile attempt. |
* An automatic miss (attack roll of 1) will never be selected for a deflected missile attempt. |
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* A deflected (parried) missile can only occur on the first attack of a random [[flurry]] of the opposed range attacker's round. |
* A deflected (parried) missile can only occur on the first attack of a random [[flurry]] of the opposed range attacker's round. |
Revision as of 02:03, 14 March 2013
Type of feat: general (available every three level-ups)
Prerequisite: dexterity 13+, improved unarmed strike
Specifics: The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20.
Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2.
Notes
- A "missile attack" is any normal attack performed with a ranged weapon.
- A character must have an empty main hand slot or an empty off-hand slot in order to deflect arrows. In addition, the main hand must not be wielding a ranged weapon, nor a two-handed weapon.
- This feat works only while the feat owner is directly engaged in melee combat (i.e. attack icon displayed in the action queue).
- The deflected missile is reported as a "parried" attack.
- An automatic miss (attack roll of 1) will never be selected for a deflected missile attempt.
- A deflected (parried) missile can only occur on the first attack of a random flurry of the opposed range attacker's round.
- Multiple range attackers will randomly "share" the deflected missile attempts of the attacked feat owner.
- Arcane archers, assassins, and blackguards are unable to select this feat.
Builder notes
Item feat: No, but it can be added with custom content.
Custom content notes
Removable: yes
Reusable: yes
Script: hardcoded
- This feat can be added to iprp_feats.2da without problems. This will grant the ability to add the feat to an item.
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.