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Deflect arrows

Type of feat: general (available every three level-ups)
Prerequisite: dexterity 13+, improved unarmed strike

Specifics: The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20.

Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2.

Notes

  • A "missile attack" is any normal attack performed with a ranged weapon.
  • A character must have an empty main hand slot or an empty off-hand slot in order to deflect arrows. In addition, the main hand must not be wielding a ranged weapon, nor a two-handed weapon.
  • This feat works only while the feat owner is directly engaged in melee combat (i.e. attack icon displayed in the action queue).
  • The deflected missile is reported as a parried attack.
  • An automatic miss (attack roll of 1) will never be selected for a deflected missile attempt.
  • A deflected (parried) missile can only occur on the first attack of a random flurry of the opposed range attacker's round.
  • Multiple range attackers will randomly "share" the deflected missile attempts of the attacked feat owner.
  • Arcane archers, assassins, and blackguards are unable to select this feat.

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da without problems. This will grant the ability to add the feat to an item.
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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