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Deflect arrows

Type of feat: general (available every three level-ups)
Prerequisite: dexterity 13+, improved unarmed strike

Specifics: The character can attempt to deflect one incoming missile attack per round. This is treated as a reflex save made against DC 20.

Use: Automatic if not caught flat-footed. Monks receive this feat for free at level 2.

Notes

  • A "missile attack" is any normal attack performed with a ranged weapon.
  • A character must have an empty main hand slot or an empty off-hand slot in order to deflect arrows. In addition, the main hand must not be wielding a ranged weapon, nor a large weapon (the size of the wielder does not matter).
  • The character can attempt to deflect one successful incoming missile attack per round, so it is normally not wasted on misses. However, the game decides whether or not to invoke this feat before factoring in automatic hits/misses for natural attack rolls of 20 or 1.
  • Most of the time, this feat works only while the deflector's current action (in the action queue) is "attack", and for six seconds after the deflector has made an attack.
    • The exception to the above is that a creature's first attack within a gaming session can be deflected by anyone who is not flat-footed.
  • The deflected missile is reported as a "parried" attack.
  • Each round's deflection attempt will be made against the first hit the deflector receives in his combat round (from the perspective of the attacker's combat round the blow deflected may seem random). This is typically the first attack in a given flurry, although it could be a later blow in the flurry if the attacker's AB and the deflector's AC are close enough to allow for hits and misses other than the automatic hit/miss.
  • Arcane archers, assassins, and blackguards are unable to select this feat.

Builder notes

Item feat: No, but it can be added with custom content.

Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da without problems. This will grant the ability to add the feat to an item.
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
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