- This article covers the layout of the file; for the default contents, see des_crft_poison.2da (contents).
The des_crft_poison.2da
file is the .2da file that defines the poisons available for use with vials of poison. It defines the results of being poisoned as well as the duration of the poison application and the difficulty of applying the poison to a weapon.
As with all "des_*
" .2da's, this file has no hardcoded usage; it is only used in scripts. (Specifically, this file is referenced by X2_S2_PoisonWp
.) This may allow for greater customization possibilities than most other .2da's.
Name | Description |
---|---|
ID (no actual name) | Row numbers for the benefit of human readers. The game engine ignores the value in this field, instead generating sequential row numbers as the file is read. It is good practice to keep the entries in this field sequentially numbered to avoid confusion. |
Comment | A brief description of the poison for the benefit of human readers. This is ignored by the game. |
PoisonType | An index into iprp_poison.2da , indicating the ability that will be decreased if a creature is poisoned.0 = strength; 1 = dexterity; 2 = constitution; 3 = intelligence; 4 = wisdom; 5 = charisma |
SaveDC | An index into iprp_onhitcost.2da , indicating the DC of resisting the poison (once it has been applied to a weapon).0 = DC 14; 1 = DC 16; 2 = DC 18; 3 = DC 20; 4 = DC 22; 5 = DC 24; 6 = DC 26 |
Duration | The time for which the poison property will remain on the weapon, in seconds. |
ApplyCheckDC | The DC of applying the poison to a weapon. This does not apply for those with the use poison feat (assassins and blackguards). |
The rows defined by BioWare cover all standard type/save combinations. This means that without customization elsewhere (either changing the script that references this file or defining new DCs in iprp_onhitcost.2da
), custom rows would only be useful to provide alternate durations or application DCs.