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==Further Information==
 
==Further Information==
 
* A character's dexterity modifier is added to their [[armor class]] but this is limited by the [[maximum dexterity bonus]] allowed by the armor they are wearing.
 
* A character's dexterity modifier is added to their [[armor class]] but this is limited by the [[maximum dexterity bonus]] allowed by the armor they are wearing.
* A character's dexterity modifier is always used when attacking with [[ranged weapons]].
+
* A character's dexterity modifier is always used as a [[attack bonus]] when using [[ranged weapons]].
 
* With [[Weapon finesse]] the dexterity modifier is added to attack-rolls with light weapons, if the character's dexterity modifier is higher than their strength modifier.
 
* With [[Weapon finesse]] the dexterity modifier is added to attack-rolls with light weapons, if the character's dexterity modifier is higher than their strength modifier.
 
* Any [[creature]] that can move has at least 1 point of Dexterity.
 
* Any [[creature]] that can move has at least 1 point of Dexterity.

Revision as of 08:18, 9 April 2008

Dexterity measures agility, reflexes, and balance. This ability is most important for Rogues, but also for characters who typically wear light or medium armor (Barbarians and Rangers) or none at all (Monks, Wizards, and Sorcerers), or for any character who wants to be a skilled archer. A character's dexterity modifier is added to all reflex saving throws.

Further Information

  • A character's dexterity modifier is added to their armor class but this is limited by the maximum dexterity bonus allowed by the armor they are wearing.
  • A character's dexterity modifier is always used as a attack bonus when using ranged weapons.
  • With Weapon finesse the dexterity modifier is added to attack-rolls with light weapons, if the character's dexterity modifier is higher than their strength modifier.
  • Any creature that can move has at least 1 point of Dexterity.
  • Having a score of 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
  • A creature with no Dexterity score can't move (a shrieker, for example). If it can act (such as by casting spells), it applies its Intelligence modifier to initiative checks instead of its Dexterity modifier. The creature fails all reflex saves and Dexterity checks.