Animal direrat

The dire rat is a small, fast and furry animal that makes a good animal companion. Although it is of small size, it is very cunning. Every 5 levels of the master, the dire rat's diseased bite becomes harder to resist.

Many people dismiss the danger of the dire rat, but their bite can be deadly. Their cunning and sneaky nature can make them a good companion for a cunning and sneaky druid or ranger.

Statistics Edit

Race: animal
Alignment: true neutral
Armor class: 15 to 18 (including the size modifier)
Hit points: 7 to 276
Attack bonus: +4 to +37/+32/+27
at level 1: 1d6 slashing damage, on-hit: disease: filth fever
at level 40: 2d10 slashing damage, on-hit: disease: filth fever

Hit dice (level): 1 to 40
Challenge rating: 1/2 to 25

  fortitude 1 to 17
reflex 5 to 28
will 1 to 17

Size: small

  strength 10
dexterity 17 to 22
constitution 12
intelligence 3
wisdom 12
charisma 4

Trained skills:(‡) hide, move silently
Feats: sneak attack (+1d6), weapon finesse, weapon proficiency (creature), toughness (at level 20), epic toughness (at level 25)

Blueprint:(‡) x0_ac_drat001 to x0_ac_drat040

Special abilities Edit

A dire rat companion's natural attack (a bite) increases in base damage and enhancement bonus as levels are gained. The DC of the on-hit disease was also intended to increase, but this is not seen in the game. (Intended DCs are provided in the following table for reference.)

disease DC
1 1d6   14
5 1d6   16
10 1d6   18
15 1d6 +2 20
20 1d6 +3 22
25 1d10 +4 22
30 1d10 +5 22
35 1d12 +5 22
40 2d10 +5 22


  • Added in the expansion packs.
  • The dire rat animal companion's dexterity jumps from 17 at level 20 to 22 at level 21. There is a corresponding jump in AC.
  • This animal companion's skills start out with 4 skill ranks (before ability modifiers), and remain there up to level 20. At level 21, both skills jump to 23 ranks.
  • Unlike most BioWare creatures, this creature's tag is not always its ResRef in all caps — at levels 1 to 20, its tag begins with "X1" instead of "X0".
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