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Disable trap

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*'''Check''': There are four progressively difficult actions that a character may perform on a trap; the base [[difficulty class|DC]] is determined by the difficulty rating of the trap and is modified by the action being performed. Assessing a trap to determine its difficulty modifies the DC by -7. Flagging a trap to make it visible to the rest of the party modifies the DC by -5. Disarming a trap uses the base DC. Recovering a trap modifies the DC by +10.
 
*'''Check''': There are four progressively difficult actions that a character may perform on a trap; the base [[difficulty class|DC]] is determined by the difficulty rating of the trap and is modified by the action being performed. Assessing a trap to determine its difficulty modifies the DC by -7. Flagging a trap to make it visible to the rest of the party modifies the DC by -5. Disarming a trap uses the base DC. Recovering a trap modifies the DC by +10.
   
*'''Special''': [[Rogue]] is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the [[set trap]] skill a character gets a +2 [[synergy bonus]] on disable trap checks.
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*'''Special''': [[Rogue]] is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the [[set trap]] skill a character gets a +2 synergy bonus on disable trap checks.
   
 
*'''Spectacular failure''': When disarming or recovering a trap, a spectacular failure results in the trap immediately going off if a DC check is failed by 10 or more.
 
*'''Spectacular failure''': When disarming or recovering a trap, a spectacular failure results in the trap immediately going off if a DC check is failed by 10 or more.
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