This skill allows the character to perform a variety of actions on a trap.
- Ability: Intelligence
- Classes: All
- Requires Training: Yes
- Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed. Assessing a trap to determine its difficulty modifies the DC by -7. Flagging a trap to make it visible to the rest of the party modifies the DC by -5. Recovering a trap has no effect on the trap DC
- Special: Rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Trap checks.
- Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off if a DC check is failed by 10 or more.
- Use: Assess, Flag, Recover, and Disarm are radial menu options off of a detected trap.
On BoW, traps may be disarmed but not recovered.
Trap detect and disarm DCs have been changed, so it's possible for other PCs to find and remove enemy traps. The standard detect DC modifier has been changed to 0 and the disarm DC modifier has been reduced by the base detect DC. So, the detect DC is the trap setter's Set Trap skill plus d20, and the disarm DC is 12-15 points higher (depending on the trap).