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'''Required for''': [[Improved Disarm]]
 
'''Required for''': [[Improved Disarm]]
   
'''Specifics''': The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character’s [[attack roll]], and the combatant with the larger weapon gains a +4 bonus per [[size category]] of difference. A successful hit deals normal damage, and if the opponent fails a [[Discipline]] check then the weapon flies from the opponent’s hands.
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'''Specifics''': The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character’s [[attack roll]], and the combatant with the larger weapon gains a +4 bonus per [[Size Category]] of difference. A successful hit deals normal damage, and if the opponent fails a [[Discipline]] check then the weapon flies from the opponent’s hands.
   
 
'''Use''': Selected. A disarm attempt provokes an attack of opportunity.
 
'''Use''': Selected. A disarm attempt provokes an attack of opportunity.

Revision as of 11:26, 12 June 2005

Type of Feat: General

Prerequisite: Int 13

Required for: Improved Disarm

Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character’s attack roll, and the combatant with the larger weapon gains a +4 bonus per Size Category of difference. A successful hit deals normal damage, and if the opponent fails a Discipline check then the weapon flies from the opponent’s hands.

Use: Selected. A disarm attempt provokes an attack of opportunity.

BoW changes

Disarmed weapons are returned to the owner when anyone picks it up or upon death. If it's not on the ground, 90% of the time it's already been placed back in your inventory. If you truly lose a weapon (due to a server crash for example), just talk with Shady Character in the Entrance, and she will reimburse the gold value.