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==Builder notes==
 
==Builder notes==
 
'''Item feat''': Yes
 
'''Item feat''': Yes
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  +
*Tip: If an [[NPC]] weapon is made disarmable, it should also be made droppable. If the NPC can be disarmed, then the corpse should be able to be disarmed as well -- it just makes sense.
   
 
==Custom content notes==
 
==Custom content notes==

Revision as of 04:31, 30 May 2007

Disarm

Type of feat: General

Prerequisite: Int 13

Required for: Improved Disarm

Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a –6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a discipline check then the weapon flies from the opponent's hands.

Use: Selected. A disarm attempt provokes an attack of opportunity.

Notes

  • Most people consider it good-manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script which unequips the weapon to inventory and removes it from quickslot. Taking someone else's disarmed weapon can lead to banning on some servers.
  • Many NPC characters are un-disarmable for reasons of balance and module-economy.
  • Creature weapons for purposes of disarming count as the same size as the creature.
  • Successful Disarm with Unarmed Strike will place the disarmed weapon directly in your inventory instead of dropping it on the ground. This can be changed via scripting, however.

Builder notes

Item feat: Yes

  • Tip: If an NPC weapon is made disarmable, it should also be made droppable. If the NPC can be disarmed, then the corpse should be able to be disarmed as well -- it just makes sense.

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded