Type of feat: General
Prerequisite: Int 13
Required for: Improved Disarm
Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a discipline check then the weapon flies from the opponent's hands.
Use: Selected. A disarm attempt provokes an attack of opportunity.
Notes
- Most people consider it good-manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script which unequips the weapon to inventory and removes it from quickslot. Taking someone else's disarmed weapon can lead to banning on some servers.
- Many NPC characters are un-disarmable for reasons of balance and module-economy.
Builder notes
Item feat: Yes
- Tip: If an NPC weapon is made disarmable, it should also be made droppable. If the NPC can be disarmed, then the corpose should be able to be disarmed as well -- it just makes sense.
Custom content notes
Removable: Yes
Reusable: Yes
Script: Hardcoded