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Disarm

Type of feat: General

Prerequisite: Int 13

Required for: Improved Disarm

Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a discipline check then the weapon flies from the opponent's hands.

Use: Selected. A disarm attempt provokes an attack of opportunity.

Notes

  • Most people consider it good-manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script which unequips the weapon to inventory and removes it from quickslot. Taking someone else's disarmed weapon can lead to banning on some servers.
  • Many NPC characters are un-disarmable for reasons of balance and module-economy.

Builder notes

Item feat: Yes

  • Tip: If an NPC weapon is made disarmable, it should also be made droppable. If the NPC can be disarmed, then the corpose should be able to be disarmed as well -- it just makes sense.

Custom content notes

Removable: Yes

Reusable: Yes

Script: Hardcoded

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