Divine might

Type of feat: general (available every three level-ups)
Prerequisite: turn undead, charisma 13+, strength 13+, power attack

Specifics: The character may spend one of his turn undead attempts to add his charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.

Use: selected


  • Added in the expansion packs.
  • The bonus damage (reported as divine damage) is from a damage increase effect, so it ignores both damage resistance and damage immunity.
  • The bonus damage is capped at 20. Increasing charisma above 51 will only increase the duration, not the damage, of this feat.
  • This feat applies to the character, not to the weapon, and is therefore unaffected by changing weapons. It affects both ranged weapons and melee weapons.
  • Using the feat while its effects are still active will not have an effect.
  • This feat may only be selected when leveling as a blackguard, paladin or cleric.
  • The bonus divine damage is multiplied by the weapon's critical multiplier in the case of a critical hit.
  • This feat can be used while polymorphed.
  • This feat is available as a cast spell item property, but using such a property still requires spending a turn undead attempt.

Custom content notes[]

  • script: X0_S2_DivMight
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.