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==Notes==
 
==Notes==
 
*Added in the [[Expansion pack]]s.
 
*Added in the [[Expansion pack]]s.
  +
*The bonus damage from Divine Might is [[divine damage]].
*While you would be very hard-pressed to achieve a charisma score higher than 50, ( Would require you start with 18 base, have 10 [[RDD]] levels, [[Great Charisma X]], have spent all 10 of your ability point increases on [[charisma]], and have your maximum +12 magical bonus for a total of 52 ) the divine damage granted by this ability is capped at 20, so a 52 charisma will not give you 21 divine damage but instead only 20.
 
*This feat does damage on every successful hit you make -- even after swapping weapons -- until its duration expires.
+
*The bonus damage from Divine Might is capped at 20 (a Charisma of 52+ will yield no more).
  +
*The bonus damage from Divine Might ignores [[Damage Resistance|damage resistance]].
*This feat does not apply the damage directly to your weapon as a weapon property.
 
  +
*The bonus damage from Divine Might is added to any attacks made by the character and is unaffected by weapon swapping.
*This divine damage done by this feat ignores divine damage [[resistance]]. For example, if someone had 10/- divine damage resistance and you have a 30 [[Charisma]] score, then you still will do 10 divine damage to them with each successful hit completely ignoring the resistance. However, if your weapon had a weapon property of 10 bonus divine damage, that damage would be resisted.
 
 
*Divine Might does not apply the damage directly to your weapon as a weapon property.
   
 
[[category:feats]]
 
[[category:feats]]

Revision as of 03:52, 13 January 2006

Divine might

Type of Feat: General

Prerequisite: Cha 13, Str 13, Power attack, Turn undead

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.

Use: Selected

Notes

  • Added in the Expansion packs.
  • The bonus damage from Divine Might is divine damage.
  • The bonus damage from Divine Might is capped at 20 (a Charisma of 52+ will yield no more).
  • The bonus damage from Divine Might ignores damage resistance.
  • The bonus damage from Divine Might is added to any attacks made by the character and is unaffected by weapon swapping.
  • Divine Might does not apply the damage directly to your weapon as a weapon property.