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(→‎Notes: Rewording damage increase note)
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*The bonus damage (reported as [[divine damage]]) is from a [[damage increase]] effect, so it ignores both [[damage resistance]] and damage [[immunity]].
 
*The bonus damage (reported as [[divine damage]]) is from a [[damage increase]] effect, so it ignores both [[damage resistance]] and damage [[immunity]].
 
*The bonus damage is capped at 20. Increasing charisma above 51 will only increase the duration, not the damage, of this feat.
 
*The bonus damage is capped at 20. Increasing charisma above 51 will only increase the duration, not the damage, of this feat.
*This feat applies to the character, not to the weapon, and is therefore unaffected by changing weapons.
+
*This feat applies to the character, not to the weapon, and is therefore unaffected by changing weapons. It affects both ranged weapons and melee weapons.
 
*Using the feat while its effects are still active will not have an effect.
 
*Using the feat while its effects are still active will not have an effect.
 
*This feat may only be selected when leveling as a [[blackguard]], [[paladin]] or [[cleric]].
 
*This feat may only be selected when leveling as a [[blackguard]], [[paladin]] or [[cleric]].

Revision as of 09:49, 9 July 2010

Divine might

Type of feat: general (available every three level-ups)
Prerequisite: turn undead, charisma 13+, strength 13+, power attack

Specifics: The character may spend one of his turn undead attempts to add his charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.

Use: selected

Notes

  • Added in the expansion packs.
  • The bonus damage (reported as divine damage) is from a damage increase effect, so it ignores both damage resistance and damage immunity.
  • The bonus damage is capped at 20. Increasing charisma above 51 will only increase the duration, not the damage, of this feat.
  • This feat applies to the character, not to the weapon, and is therefore unaffected by changing weapons. It affects both ranged weapons and melee weapons.
  • Using the feat while its effects are still active will not have an effect.
  • This feat may only be selected when leveling as a blackguard, paladin or cleric.

Custom content notes

  • script: X0_S2_DivMight.nss
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.