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Revision as of 03:07, 15 August 2011
Type of feat: general (available every three level-ups)
Prerequisite: turn undead, charisma 13+, strength 13+, power attack
Specifics: The character may spend one of his turn undead attempts to add his charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.
Use: selected
Notes
- Added in the expansion packs.
- The bonus damage (reported as divine damage) is from a damage increase effect, so it ignores both damage resistance and damage immunity.
- The bonus damage is capped at 20. Increasing charisma above 51 will only increase the duration, not the damage, of this feat.
- This feat applies to the character, not to the weapon, and is therefore unaffected by changing weapons. It affects both ranged weapons and melee weapons.
- Using the feat while its effects are still active will not have an effect.
- This feat may only be selected when leveling as a blackguard, paladin or cleric.
Custom content notes
- script:
X0_S2_DivMight.nss
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.