Type of Feat: General
Prerequisite: Cha 13, Str 13, Power attack, Turn undead
Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.
Use: Selected
Notes
- Added in the Expansion packs.
- The bonus damage from Divine Might is divine damage.
- The bonus damage from Divine Might is capped at 20 (a Charisma of 52+ will yield no more).
- The bonus damage from Divine Might ignores any form of divine resistance/reduction/immunity.
- The bonus damage from Divine Might is applied to the character, not to the weapon, and is therefore unaffected by weapon swapping.
- Using the feat while its effects are still active will not have any effect.