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*The AC type provided is [[Dodge AC]].
 
*The AC type provided is [[Dodge AC]].
 
*Using the feat while its effects are still active will not have any effect.
 
*Using the feat while its effects are still active will not have any effect.
*A charisma score higher than 42 buffed (30 + 12 from buffs and/or [[item]]s) will increase this feat's duration but not its AC bonuses, because 42 charisma equates to a [[modifier]] of 16, which in conjunction with [[Haste (effect)|haste]] which grants +4 Dodge AC, reaches the dodge AC cap of +20.
+
*The game engine limits dodge AC bonus to +20. This means that raising charisma over 50 (ability modifier +20) will not increase this feat's AC bonus, unless the character had a negative dodge AC modifier before activating this feat. The maximum AC bonus may be achieved with a lower charisma score if the character has a dodge AC bonus from other sources.
   
 
==Custom content notes==
 
==Custom content notes==

Revision as of 04:02, 23 August 2006

Divine Shield

Type of Feat: General

Prerequisite: Cha 13, Str 13, Power attack, Turn undead

Specifics: The character may spend one of his Turn Undead attempts to add his charisma bonus to his AC for a number of rounds equal to the charisma bonus.

Use: Selected

Notes

  • Added in the Expansion packs.
  • The AC type provided is Dodge AC.
  • Using the feat while its effects are still active will not have any effect.
  • The game engine limits dodge AC bonus to +20. This means that raising charisma over 50 (ability modifier +20) will not increase this feat's AC bonus, unless the character had a negative dodge AC modifier before activating this feat. The maximum AC bonus may be achieved with a lower charisma score if the character has a dodge AC bonus from other sources.

Custom content notes

  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.