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(Reworded)
(Item property still requires turn undead)
 
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{{feat
[[Image:Ife_x1divshl.gif|right|Divine Shield]]
 
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|type=general
'''Type of Feat''': General
 
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|prereq=[[turn undead]], [[charisma]] 13+, [[strength]] 13+, [[power attack]]
 
|desc=The character may spend one of his ''turn undead'' attempts to add his charisma [[ability modifier|bonus]] to his [[armor class]] for a number of [[round]]s equal to the charisma bonus.
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|use=selected
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|icon=ife_x1divshl.gif
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}}
   
 
==Notes==
'''Prerequisite''': [[Cha]] 13, [[Str]] 13, [[Power Attack]], [[Turn Undead]]
 
 
*Added in the [[expansion pack]]s.
 
*The armor class provided is a [[dodge bonus]].
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*Using this feat while its effects are still active will not have an effect.
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*Net dodge bonuses are capped at +20. This means that raising charisma over 51 (ability modifier +20) will only increase this feat's duration, not its effective bonus, unless the character had a negative dodge AC modifier. In addition, the maximum effective bonus may be achieved with a lower charisma score if the character had a positive dodge bonus (from other sources).
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*This feat may only be selected when leveling as a [[blackguard]], [[paladin]], or [[cleric]].
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* This feat is available as a [[cast spell]] item property, but using such a property still requires spending a ''turn undead'' attempt.
   
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== Custom content notes ==
'''Specifics''': The character may spend one of his Turn Undead attempts to add his [[charisma]] bonus to his [[AC]] for a number of [[round]]s equal to the charisma bonus.
 
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* ''script:'' <code>X0_S2_DivShield</code>
 
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*A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]].
'''Use''': Selected
 
 
==Notes==
 
*Added in the [[Expansion pack]]s.
 
*The AC type provided is [[Dodge AC]].
 
*In most worlds where [[permahaste]] is offered, the [[Haste (effect)|haste]] will grant you +4 Dodge AC. Since there is a [[Dodge AC]] cap of +20, it becomes wasteful to attain higher than 42 charisma (30 + 12 from buffs and/or [[item]]s), because 42 charisma provides a 16 [[modifier]] and -- with the [[haste]] -- you have reached the +20 cap. Any higher and you will not see the increase in AC, but it will last longer.
 
   
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[[category:feats restricted by class]]
[[Category:Feats]]
 
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[[category:cast spell]]

Latest revision as of 15:12, 8 September 2011

Divine shield

Type of feat: general (available every three level-ups)
Prerequisite: turn undead, charisma 13+, strength 13+, power attack

Specifics: The character may spend one of his turn undead attempts to add his charisma bonus to his armor class for a number of rounds equal to the charisma bonus.

Use: selected

Notes[]

  • Added in the expansion packs.
  • The armor class provided is a dodge bonus.
  • Using this feat while its effects are still active will not have an effect.
  • Net dodge bonuses are capped at +20. This means that raising charisma over 51 (ability modifier +20) will only increase this feat's duration, not its effective bonus, unless the character had a negative dodge AC modifier. In addition, the maximum effective bonus may be achieved with a lower charisma score if the character had a positive dodge bonus (from other sources).
  • This feat may only be selected when leveling as a blackguard, paladin, or cleric.
  • This feat is available as a cast spell item property, but using such a property still requires spending a turn undead attempt.

Custom content notes[]

  • script: X0_S2_DivShield
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.