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(Item property still requires turn undead) |
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+ | {{feat |
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− | [[Image:Ife_x1divshl.gif|right|Divine Shield]] |
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+ | |type=general |
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− | '''Type of Feat''': General |
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+ | |prereq=[[turn undead]], [[charisma]] 13+, [[strength]] 13+, [[power attack]] |
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⚫ | |||
+ | |use=selected |
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+ | |icon=ife_x1divshl.gif |
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+ | }} |
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− | '''Prerequisite''': [[Cha]] 13, [[Str]] 13, [[Power Attack]], [[Turn Undead]] |
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+ | *Using this feat while its effects are still active will not have an effect. |
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+ | *Net dodge bonuses are capped at +20. This means that raising charisma over 51 (ability modifier +20) will only increase this feat's duration, not its effective bonus, unless the character had a negative dodge AC modifier. In addition, the maximum effective bonus may be achieved with a lower charisma score if the character had a positive dodge bonus (from other sources). |
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+ | *This feat may only be selected when leveling as a [[blackguard]], [[paladin]], or [[cleric]]. |
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+ | * This feat is available as a [[cast spell]] item property, but using such a property still requires spending a ''turn undead'' attempt. |
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+ | == Custom content notes == |
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⚫ | |||
+ | * ''script:'' <code>X0_S2_DivShield</code> |
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− | |||
+ | *A custom class must have this feat in their feat list, or that class will not be able to select it as a [[general feat]]. |
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− | '''Use''': Selected |
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− | |||
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− | *In most worlds where [[permahaste]] is offered, the [[Haste (effect)|haste]] will grant you +4 Dodge AC. Since there is a [[Dodge AC]] cap of +20, it becomes wasteful to attain higher than 42 charisma (30 + 12 from buffs and/or [[item]]s), because 42 charisma provides a 16 [[modifier]] and -- with the [[haste]] -- you have reached the +20 cap. Any higher and you will not see the increase in AC, but it will last longer. |
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+ | [[category:feats restricted by class]] |
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− | [[Category:Feats]] |
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+ | [[category:cast spell]] |
Latest revision as of 15:12, 8 September 2011
Type of feat: general (available every three level-ups)
Prerequisite: turn undead, charisma 13+, strength 13+, power attack
Specifics: The character may spend one of his turn undead attempts to add his charisma bonus to his armor class for a number of rounds equal to the charisma bonus.
Use: selected
Notes[]
- Added in the expansion packs.
- The armor class provided is a dodge bonus.
- Using this feat while its effects are still active will not have an effect.
- Net dodge bonuses are capped at +20. This means that raising charisma over 51 (ability modifier +20) will only increase this feat's duration, not its effective bonus, unless the character had a negative dodge AC modifier. In addition, the maximum effective bonus may be achieved with a lower charisma score if the character had a positive dodge bonus (from other sources).
- This feat may only be selected when leveling as a blackguard, paladin, or cleric.
- This feat is available as a cast spell item property, but using such a property still requires spending a turn undead attempt.
Custom content notes[]
- script:
X0_S2_DivShield
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.