This article is about the feat; for the armor class modifier, see Dodge bonus.

Type of feat: general (available every three level-ups)
Prerequisite: dexterity 13+
Required for: mobility, spring attack, whirlwind attack, improved whirlwind attack, dwarven defender, shadowdancer, weapon master

Specifics: The character gains a +1 dodge bonus to AC against attacks from his current target or latest attacker.

Use: Automatic, though a condition that negates a dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (different feats, racial bonuses) are cumulative.


  • The NWN manual incorrectly states that this feat is required for epic dodge.
  • The AC gained from this feat is "dodge-like" in that it is lost when flat-footed, but it is not subject to a stacking cap. Hence it is classified as one of the "other" sources of AC.

Builder notes[]

Item feat: yes

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded