Dominate monster

Spell level: sorcerer/wizard 9

Innate level: 9
School: enchantment
Descriptor: mind-affecting
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: single
Duration: 3 turns + 1 / 2 levels
Save: will negates
Spell resistance: yes

Description: The target monster temporarily becomes a faithful and loyal servant of the caster.


  • The duration of this spell increases only every other caster level, even though the description says there is an increase each level.
  • When cast against a player character or a PC's associate, this spell causes a dazed effect instead.
    • The duration of the daze effect, if at least 4 rounds and the target is a PC, is halved under the normal game difficulty setting, and quartered under easier settings.
  • This is one of the few spells that can still be effective in PvP against high level fighter-types whose fortitude is too high to be vulnerable to "save or die" spells.
  • Merchants under the influence of this spell will suffer a -20 penalty to their opposed appraise check (if they make one) when opening their store. This usually means that prices are adjusted 20% (of the item's value) in the PC's favor.
  • Dominated creatures are associates and increase the party size penalty for experience points.

Custom content notes[]

  • script: NW_S0_DomMon