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Druid

Description: Druids are divine spellcasters who receive their spells from nature, not the gods. They strive to live in harmony with the natural world, and hate anything that is not part of the natural cycle, especially aberrations and undead creatures. As they gain experience, they learn to take the shapes of animals and eventually of more powerful creatures. The strict oaths taken by every druid prohibit using weapons and armor outside their traditions.

Alignment restrictions: any neutral

Hit die: d8

Proficiencies: armor (light, medium), shields, weapons (druid)

Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)

Skills: animal empathy, concentration, craft armor, craft trap, craft weapon, heal, lore, parry, persuade, spellcraft

Unavailable feats: curse song, divine might, divine shield, extra music, extra turning, lingering song, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization
These general feats cannot be selected when taking a level of druid.

Primary saving throw(s): fortitude, will

Base attack bonus: +3/4 levels

Spellcasting: Divine (spell failure from armor is ignored), wisdom-based (a base wisdom score of 10 + the spell's level is required to cast a spell, bonus spells are based on modified wisdom, and the wisdom modifier affects spell DCs), and requires preparation.

Druid

Spells[]

Cantrips 1st level spells 2nd level spells 3rd level spells 4th level spells
 
5th level spells 6th level spells 7th level spells 8th level spells 9th level spells

Level progression[]

Lvl BAB Saves Feats HP range   Base spells per day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 animal companion, nature sense 4-8 3 1 - - - - - - - -
2nd +1 +3 +0 +3 woodland stride 8-16 4 2 - - - - - - - -
3rd +2 +3 +1 +3 trackless step 12-24 4 2 1 - - - - - - -
4th +3 +4 +1 +4 resist nature's lure 16-32 5 3 2 - - - - - - -
5th +3 +4 +1 +4 wild shape, animal (1x/day) 20-40 5 3 2 1 - - - - - -
6th +4 +5 +2 +5 wild shape (2x/day) 24-48 5 3 3 2 - - - - - -
7th +5 +5 +2 +5 wild shape (3x/day) 28-56 6 4 3 2 1 - - - - -
8th +6/+1 +6 +2 +6 32-64 6 4 3 3 2 - - - - -
9th +6/+1 +6 +3 +6 venom immunity 36-72 6 4 4 3 2 1 - - - -
10th +7/+2 +7 +3 +7 wild shape (4x/day) 40-80 6 4 4 3 3 2 - - - -
11th +8/+3 +7 +3 +7 44-88 6 5 4 4 3 2 1 - - -
12th +9/+4 +8 +4 +8 druid wildshape (animal), improved forms 48-96 6 5 4 4 3 3 2 - - -
13th +9/+4 +8 +4 +8 52-104 6 5 5 4 4 3 2 1 - -
14th +10/+5 +9 +4 +9 wild shape (5x/day) 56-112 6 5 5 4 4 3 3 2 - -
15th +11/+6/+1 +9 +5 +9 60-120 6 5 5 5 4 4 3 2 1 -
16th +12/+7/+2 +10 +5 +10 elemental shape, huge (1x/day) 64-128 6 5 5 5 4 4 3 3 2 -
17th +12/+7/+2 +10 +5 +10 elemental shape (2x/day) 68-136 6 5 5 5 5 4 4 3 2 1
18th +13/+8/+3 +11 +6 +11 wild shape (6x/day) 72-144 6 5 5 5 5 4 4 3 3 2
19th +14/+9/+4 +11 +6 +11 elemental shape (3x/day) 76-152 6 5 5 5 5 5 4 4 3 3
20th +15/+10/+5 +12 +6 +12 improved elemental shape, elder 80-160 6 5 5 5 5 5 4 4 4 4

Bonus spell slots come from items and high wisdom.

As a rule of thumb, druids can cast spell levels up to half their class level rounded up.

Epic druid

Epic druid[]

Powerful, primal forces dominate nature and the epic druid is capable of harnessing them. The epic druid is a mighty symbol of the natural world and the balance demands that he use his great powers responsibly.

Hit die: d8

Skill points: 4 + int modifier

Bonus feats: The epic druid gains a bonus feat every four levels after 20th. In other words, at levels 24, 28, 32, 36, and 40.

Epic druid bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, dragon shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, greater spell focus, improved combat casting

Unavailable epic feats: bane of enemies, construct shape, epic spell: epic mage armor, epic spell: epic warding, epic weapon specialization, great smiting, improved ki strike 4, improved ki strike 5, improved sneak attack, improved spell resistance, improved stunning fist, lasting inspiration, mighty rage, outsider shape, planar turning, terrifying rage, thundering rage, undead shape
These general epic feats cannot be selected when taking a level of druid.

Epic druid level progression[]

  Lvl   Feats HP range
21st 84-168
22nd infinite wildshape 88-176
23rd 92-184
24th bonus feat 96-192
25th 100-200
26th infinite elemental shape 104-208
27th 108-216
28th bonus feat 112-224
29th 116-232
30th 120-240
31st 124-248
32nd bonus feat 128-256
33rd 132-264
34th 136-272
35th 140-280
36th bonus feat 144-288
37th 148-296
38th 152-304
39th 156-312
40th bonus feat 160-320

Prestige class tips[]

  • The most effective prestige class that expands the druid's abilities is the shifter.

Notes[]

  • The druid and shifter shapeshifting feats cannot be dispelled.
  • Druids cannot take the weapon proficiency (simple, martial, or exotic) feats on a druid level. An elven druid will receive racial bonus proficiencies in longsword, rapier, longbow, and shortbow, or a level of a second class can be taken to gain its class weapon proficiencies.
  • The summon creature spells are some of the more powerful and useful spells. For convenience, the summoned creatures, per level, are: dire badger, dire boar, dire wolf, dire spider, dire bear, dire tiger, huge elemental (random type), greater elemental (random type), elder elemental (random type), 4 greater elementals (one at a time; druid-only spell).
  • Druid levels can be a good fit for a stealthy build, even though they get neither hide nor move silently as class skills. Their trackless step feat (druid level 3) gives a +4 bonus to stealth skills in wilderness areas, and the following spells also enhance these skills (in all areas, not just wilderness): camouflage gives +10 to hide (druid level 1), one with the land gives +4 to hide and move silently (druid level 3), and mass camouflage gives +10 to hide (druid level 7).

Further reading[]

External Links[]

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