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'''[[armor class|AC]]:''' 17 (Standard), 19 (Huge), 21 (Greater), 23 (Elder) |
'''[[armor class|AC]]:''' 17 (Standard), 19 (Huge), 21 (Greater), 23 (Elder) |
||
− | |||
− | '''[[attack bonus|AB]]:''' +8 (Standard), +21 (Huge), +26 (Greater), +28 (Elder) |
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'''[[Hit Dice|HD]]:''' 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder) |
'''[[Hit Dice|HD]]:''' 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder) |
Revision as of 18:27, 18 April 2009
Earth elementals are immensely strong and tough, capable of pounding almost anything into rubble. They are often summoned by armies laying siege to great cities.
Like other elementals, Earth elementals are composed of one of the four classical elements, hence their name.
Sizes
Earth elementals come in four different sizes to choose from:
- Standard economy size
- Huge
- Greater
- Elder
Characteristics
AC: 17 (Standard), 19 (Huge), 21 (Greater), 23 (Elder)
HD: 4 (Standard), 16 (Huge), 21 (Greater), 24 (Elder)
CR: 4 (Standard), 11 (Huge), 15 (Greater), 17 (Elder)
Low saves: Reflex
Attacks
Special Attacks
None
Properties
- Damage reduction: +2 soak 10 (Huge, Greater), +3 soak 15 (Elder)
- Immunity: Disease
- Immunity: Critical hit
- Immunity: Mind spells
- Immunity: Paralysis
- Immunity: Poison
- Immunity: Sneak attack
Skills
An Earth elemental has good ranks in the following skills:
Feats
- Cleave (All except Standard)
- Darkvision
- Improved critical (creature) (Greater, Elder)
- Power Attack
- Weapon proficiency (creature)
Special Abilities
None