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Effective character level

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'''Effective character level''' ('''ECL''') is a way to compensate for certain [[class]]es having a harder time at low levels in Neverwinter Nights (especially in single player). This is implemented in NWN by considering a killed monster to have a higher [[challenge rating]] (CR) based on the class levels of the killer. With the [[expansion pack]]s, NWN abandoned the use of ECL; thus it is only used in the [[original campaign]] and in modules made with a Toolset that does not have the expansions. For a multiclassed character, the bonus to CR for the monsters killed is the sum of the bonus for each class (by its class level).
 
'''Effective character level''' ('''ECL''') is a way to compensate for certain [[class]]es having a harder time at low levels in Neverwinter Nights (especially in single player). This is implemented in NWN by considering a killed monster to have a higher [[challenge rating]] (CR) based on the class levels of the killer. With the [[expansion pack]]s, NWN abandoned the use of ECL; thus it is only used in the [[original campaign]] and in modules made with a Toolset that does not have the expansions. For a multiclassed character, the bonus to CR for the monsters killed is the sum of the bonus for each class (by its class level).
   
{| class="centertable subheaders" style="text-align:center"
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{| class="centertable" style="text-align:center"
 
!rowspan="2"|Current<br />level
 
!rowspan="2"|Current<br />level
 
!colspan="7"|CR bonus
 
!colspan="7"|CR bonus
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