Elemental air elder

Even swifter and more agile than their lesser kin, elder air elementals are among the oldest of their kind.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 27  including the size modifier
Hit points: 204
Attack bonus: +26/+21/+16
Damage: 2d8+6 bludgeoning damage (creature weapon)

Hit dice (level): 24
Challenge rating: 20

  fortitude 12
reflex 19
will 14

Size: huge

  strength 22
dexterity 33
constitution 18
intelligence 6
wisdom 11
charisma 11
Damage reduction: 15/+3

Trained skills:(‡) listen (26), spot (26)
Feats: darkvision, dodge, mobility, weapon finesse, weapon proficiency (creature)

Blueprint:(‡) nw_airelder

Special abilities Edit

An elder air elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

This creature can use its whirlwind ability once per day.

Notes Edit

  • The summon creature IX spell summons a similar creature, but one with only 20 hit dice. This reduces its saves and attack bonus by 2. The ResRef of this summons is nw_s_airelder.
    • This summoned creature is bugged in that it has the animal companion dialog, allowing its summoner to heal it by talking to it.

See also: air elemental, huge air elemental, greater air elemental

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