

Even more ferocious and powerful than their lesser kin, elder water elementals are among the oldest of their kind.
Statistics[]
Race: elemental
Size: medium
Alignment: true neutral
Armor class: 25
Hit points: 228
Attack bonus: +26/+21/+16
Damage: 2d10+9 bludgeoning damage (creature weapon; criticals 19-20/x2)
Abilities | ||
---|---|---|
strength | 28 | |
dexterity | 22 | |
constitution | 21 | |
intelligence | 6 | |
wisdom | 11 | |
charisma | 11 |
Trained skills:(‡) listen (26), spot (26)
Feats: cleave, darkvision, improved critical (creature), power attack, weapon proficiency (creature)
Blueprint:(‡) nw_watelder
Special abilities[]
An elder water elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.
This creature can use its drown ability once per day.
Notes[]
- The summon creature IX spell summons a similar creature, but with only 20 hit dice, reducing its attack bonus and saves by 2 and its challenge rating by 1. The ResRef of this summons is
nw_s_waterelder
.
See also: water elemental, huge water elemental, greater water elemental