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Elemental water
Elemental water elder

Even more ferocious and powerful than their lesser kin, elder water elementals are among the oldest of their kind.

Statistics Edit

Race: elemental
Alignment: true neutral
Armor class: 25
Hit points: 228
Attack bonus: +26/+21/+16
Damage: 2d10+9 bludgeoning damage (creature weapon; criticals 19-20/x2)

Hit dice (level): 24
Challenge rating: 16

Saves
  fortitude 13
reflex 14
will 14

Size: medium

Abilities
  strength 28
dexterity 22
constitution 21
intelligence 6
wisdom 11
charisma 11
Damage immunity
  fire 100%
Damage reduction: 15/+3

Trained skills:(‡) listen (26), spot (26)
Feats: cleave, darkvision, improved critical (creature), power attack, weapon proficiency (creature)

Blueprint:(‡) nw_watelder

Special abilities Edit

An elder water elemental has the standard elemental immunities to critical hits, disease, mind-affecting spells, paralysis, poison, and sneak attacks.

This creature can use its drown ability once per day.

Notes Edit

  • The summon creature IX spell summons a similar creature, but with only 20 hit dice, reducing its attack bonus and saves by 2 and its challenge rating by 1. The ResRef of this summons is nw_s_waterelder.

See also: water elemental, huge water elemental, greater water elemental

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