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Empower spell
Empowered indicator

Type of feat: metamagic (general feat)
Prerequisite: ability to cast 2nd-level spells

Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.

Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when dispel magic is cast, are not affected.

Notes[]

Builder notes[]

Item feat: No, but it can be added with custom content.

Custom content notes[]

Removable: yes

Reusable: yes

Script: hardcoded

  • This feat can be added to iprp_feats.2da and work as an item feat, but note that wizards and divine spellcasters will only need to have the item equipped while preparing their spellbooks and not during resting or spellcasting. Spellhooking can be used to verify that the caster has the feat if it is used as an item feat.
  • Whether or not a spell can be cast with this feat is determined by the "MetaMagic" column of spells.2da. Empower spell is the first bit of this bitfield.
  • Whether or not casting a spell with this feat impacts the results depends on the spell's script. The key scripting command is GetMetaMagicFeat.
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